On the class lists: F (31), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,503top 38%
Last wipe3d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,503 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
89/ 100
A−
Climbing fast: up 6,622 places this week.
A term to build on.
Strongest in momentum (A−); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap13.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctThu 8 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 04:46 UTC3d ago
1
–
running
0
Thu 8 Oct, 04:29 UTC21d ago
0
–
18 days
0
Tue 29 Sep, 00:30 UTC30d ago
1
halved by day 1
9.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Evil Rust. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.189.255.28:35200.
How reliable is Evil Rust, and is it up?
At this moment, Evil Rust is offline; the last time it was seen was 47 hours ago. The uptime it reports puts the last restart at about 12 hours ago. It was up 17% of the time over the last 7 full days, 29 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Evil Rust smooth to play on?
The average over the last 48 hours was 50 server fps, and it never went below 50. Up to 65,411 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,065 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Evil Rust sit?
You will find Evil Rust on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Evil Rust wipe its map?
Once a month, Evil Rust wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 3 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on Evil Rust?
The average peak on its recent wipes was 1 players. Peak numbers came 4 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does Evil Rust hold in the rankings?
In the top 38% of all ranked servers, Evil Rust sits at #8,503 for player hours over the last seven days.
Is Evil Rust a busy server?
It has been 47 hours since Evil Rust was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
How should you read the tags on Evil Rust?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; jp0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Evil Rust publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Evil Rust?
These Rust Server Score lists count Evil Rust among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
How is Evil Rust set up, and what rules does it keep?
You will find no gather rate in the name of Evil Rust. The limit for a group is 10 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Evil Rust uses?
Evil Rust runs a game-generated procedural map at size 3,500, seed 1622660352. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Evil Rust?
To connect, start Rust, press F1, and type client.connect 185.189.255.28:35200. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/szyeZD3xxm.
Server tags
what each one means
Published asmp50,ptrak,jp0,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
jp0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (A−); wipes are the one to work on (F).