On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#7,454top 33%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,454 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 04:51 UTC3d ago
–
–
–
0
Mon 26 Oct, 04:27 UTC3d ago
–
–
–
0
Sun 25 Oct, 07:02 UTC4d ago
–
–
–
0
Sun 25 Oct, 06:09 UTC4d ago
–
–
–
0
Sat 24 Oct, 19:10 UTC5d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Chill_Zone leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.52:35400.
Is Chill_Zone up, and how steady is its uptime?
You can join now: Chill_Zone is online. According to its reported uptime, the last restart was about 3 days 3 hours ago. For the last 4 full days, it was up 87 of 96 hours, or 91% of the time. The first sighting by Rust Server Score was on 24 October 2026.
How well does Chill_Zone run?
It averaged 466 server fps over the last 48 hours, with a low of 389. Buildings, deployables and everything else in the world added up to as many as 27,807 entities. Memory use reached up to 2,180 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Chill_Zone running?
You will find Chill_Zone on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Chill_Zone wipe its map?
A fresh world arrives every few hours on Chill_Zone, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does Chill_Zone hold in the rankings?
Over the last seven days, Chill_Zone has #7,454 for player hours, in the top 33% of all ranked servers.
How many players does Chill_Zone usually have?
Chill_Zone is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Chill_Zone?
You'll see Chill_Zone tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Chill_Zone appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Chill_Zone: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on Chill_Zone?
Nothing in the name of Chill_Zone states a gather rate. A group here can reach 10 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Chill_Zone runs which map?
A procedural map of size 2,500 and seed 187665451, generated by the game, is what Chill_Zone runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).