On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average1peak 2
Rank#8,842top 40%
Last wipe2h agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,842 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 199 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 589 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W····W
·······
·W·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
13d 21hThu 12 Nov, 10:48 UTC
27d 21hThu 26 Nov, 10:48 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
41d 21hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipes
Tue 27 OctSun 18 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:48 UTC2h ago
–
–
running
1
Tue 27 Oct, 06:26 UTC2d ago
1
–
2.2 days
0
Sun 18 Oct, 05:13 UTC11d ago
1
✓ held half
9.1 days
0
Tue 13 Oct, 09:11 UTC16d ago
0
–
4.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EvilIsland-PVE - Test Server sit?
No region is published for EvilIsland-PVE - Test Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.189.255.93:35300 is the address to use.
How reliable is EvilIsland-PVE - Test Server, and is it up?
The server is up: EvilIsland-PVE - Test Server is online now. The uptime it reports puts the last restart at about 18 minutes ago. It was up 14 of 168 hours over the last 7 full days, which is 8% of the time. It was first seen by Rust Server Score on 6 October 2026.
How well does EvilIsland-PVE - Test Server run?
It averaged 199 server fps over the last 48 hours, with a low of 199. At its peak, it held 60,731 entities, including buildings, deployables and all else in the world. At its highest, it used 1,804 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is EvilIsland-PVE - Test Server running?
You will find EvilIsland-PVE - Test Server on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does EvilIsland-PVE - Test Server reset?
The prediction follows its tag, because too few of EvilIsland-PVE - Test Server's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 2 hours. A fortnightly wipe schedule appears in its tags.
What happens on EvilIsland-PVE - Test Server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does EvilIsland-PVE - Test Server hold in the rankings?
In the top 40% of all ranked servers, EvilIsland-PVE - Test Server sits at #8,842 for player hours over the last seven days.
Is EvilIsland-PVE - Test Server a busy server?
With 10 slots available, EvilIsland-PVE - Test Server currently has 0 players. Averaging 1 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.
Tags
What do EvilIsland-PVE - Test Server's tags stand for?
The game's browser takes its cue from the tags EvilIsland-PVE - Test Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature EvilIsland-PVE - Test Server?
Rust Server Score lists that include EvilIsland-PVE - Test Server: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Map and rules
How is EvilIsland-PVE - Test Server set up, and what rules does it keep?
You will find no gather rate in the name of EvilIsland-PVE - Test Server. You can play in groups of up to 10 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map EvilIsland-PVE - Test Server uses?
EvilIsland-PVE - Test Server runs a game-generated procedural map at size 3,500, seed 1768323314. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto EvilIsland-PVE - Test Server?
To connect, start Rust, press F1, and type client.connect 185.189.255.93:35300. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).