On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average0peak 1
Rank#7,248top 33%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,248 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
80/ 100
B+
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 762 places this week.
A steady term.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·WW·W··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2
The first 48 hours of its last wipes
Fri 16 OctWed 14 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 09:25 UTC13d ago
1
–
running
0
Wed 14 Oct, 07:40 UTC15d ago
1
✓ held half
2.1 days
0
Tue 13 Oct, 13:51 UTC16d ago
1
–
0.7 days
0
Fri 2 Oct, 08:07 UTC27d ago
2
halved by day 2
11.2 days
0
Thu 1 Oct, 23:17 UTCFW27d ago
2
–
0.4 days
1
Thu 24 Sep, 08:40 UTC35d ago
1
halved by day 2
7.6 days
0
Thu 17 Sep, 08:18 UTC42d ago
1
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does VerySecretRustProject | Pyccкий sit?
You won't find a region tag on VerySecretRustProject | Pyccкий, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.207.214.181:29015.
Is VerySecretRustProject | Pyccкий up, and how steady is its uptime?
You can join now: VerySecretRustProject | Pyccкий is online. The uptime it reports puts the last restart at about 6 days 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is VerySecretRustProject | Pyccкий smooth to play on?
The average over the last 48 hours was 48 server fps, and it never went below 48. Buildings, deployables and everything else in the world added up to as many as 3,190 entities. Memory use reached up to 1,239 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is VerySecretRustProject | Pyccкий running?
You will find VerySecretRustProject | Pyccкий on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does VerySecretRustProject | Pyccкий reset?
No next wipe can be predicted for VerySecretRustProject | Pyccкий, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 7 hours have passed since this world was made.
What should you expect from wipe day on VerySecretRustProject | Pyccкий?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does VerySecretRustProject | Pyccкий sit among Rust servers?
Over the last seven days, VerySecretRustProject | Pyccкий has #7,248 for player hours, in the top 33% of all ranked servers.
What does the population on VerySecretRustProject | Pyccкий look like?
VerySecretRustProject | Pyccкий has 1 players at the moment. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on VerySecretRustProject | Pyccкий?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; jp0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags VerySecretRustProject | Pyccкий publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does VerySecretRustProject | Pyccкий appear in the Rust Server Score lists and filters?
These Rust Server Score lists count VerySecretRustProject | Pyccкий among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does VerySecretRustProject | Pyccкий enforce, and what are its settings?
You will find no gather rate in the name of VerySecretRustProject | Pyccкий. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on VerySecretRustProject | Pyccкий?
A procedural map of size 1,024 and seed 1337, generated by the game, is what VerySecretRustProject | Pyccкий runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: ДЛЯ CЛAБЫX ПK.
Connecting
How do you get onto VerySecretRustProject | Pyccкий?
Enter client.connect 185.207.214.181:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
jp0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); wipes are the one to work on (F).