On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average1peak 2
Rank#6,038top 27%
Last wipe21h agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,038 on player hours.
Uptimehours on the list, last 48
58/ 100
C−
Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
·W·····
·······
·······
·······
·······
··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
13d 2hWed 11 Nov, 17:31 UTC
27d 2hWed 25 Nov, 17:31 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
41d 2hWed 9 Dec, 17:31 UTC
The first 48 hours of its last wipes
Tue 22 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 17:31 UTC21h ago
–
–
running
1
Wed 28 Oct, 08:53 UTC1d ago
–
–
–
1
Tue 22 Sep, 12:06 UTC37d ago
3
✓ held half
35.9 days
1
Sun 20 Sep, 14:59 UTC39d ago
3
–
1.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Quiet Hollow [PvE] [MOD] sit?
Quiet Hollow [PvE] [MOD] leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.207.214.198:35000 is the address to use.
How dependable is Quiet Hollow [PvE] [MOD], and is it online at the moment?
The server is up: Quiet Hollow [PvE] [MOD] is online now. The uptime it reports puts the last restart at about 3 hours ago. It was up 14 of 168 hours over the last 7 full days, which is 8% of the time. The first sighting by Rust Server Score was on 20 September 2026.
Is Quiet Hollow [PvE] [MOD] smooth to play on?
It never fell below 62 server fps in the last 48 hours, averaging 98. At its peak, it held 85,081 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,384 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Quiet Hollow [PvE] [MOD] sit?
Rust network protocol 2635 and build 168909 on Windows is what Quiet Hollow [PvE] [MOD] runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Quiet Hollow [PvE] [MOD] wipe its map?
The prediction follows its tag, because too few of Quiet Hollow [PvE] [MOD]'s wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 21 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Quiet Hollow [PvE] [MOD]?
The average peak on its recent wipes was 3 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
Where does Quiet Hollow [PvE] [MOD] place in the wider field of Rust servers?
Over the last seven days, Quiet Hollow [PvE] [MOD] has #6,038 for player hours, in the top 27% of all ranked servers.
What does the population on Quiet Hollow [PvE] [MOD] look like?
With 200 slots available, Quiet Hollow [PvE] [MOD] currently has 1 players. It peaked at 2 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on Quiet Hollow [PvE] [MOD]?
The game's browser takes its cue from the tags Quiet Hollow [PvE] [MOD] has set: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Quiet Hollow [PvE] [MOD] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Quiet Hollow [PvE] [MOD]: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
How is Quiet Hollow [PvE] [MOD] set up, and what rules does it keep?
The name of Quiet Hollow [PvE] [MOD] gives no gather rate. You can play in groups of up to 10 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Quiet Hollow [PvE] [MOD] runs which map?
The game generates the procedural map on Quiet Hollow [PvE] [MOD] at size 3,500 with seed 1030322721. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Quiet Hollow [PvE] [MOD]?
To connect, start Rust, press F1, and type client.connect 185.207.214.198:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://zombic.ru.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts10
Group limitNo team may go above 10.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).