On the class lists: D (50), with population over 48 hours and no performance mark.
Players now2/ 802% full
7-day average0peak 6
Rank#4,728top 21%
Last wipe16d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,728 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 2,326 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
11d 0hMon 9 Nov, 21:59 UTC
25d 0hMon 23 Nov, 21:59 UTC
34d 21hThu 3 Dec, 19:00 UTCFW
39d 0hMon 7 Dec, 21:59 UTC
The first 48 hours of its last wipes
Mon 12 OctMon 12 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 21:59 UTC16d ago
3
–
running
0
Mon 12 Oct, 14:35 UTC17d ago
4
–
0.3 days
0
Thu 1 Oct, 21:45 UTCFW27d ago
4
halved by day 7
10.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS based in?
You'll find no region listed by Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.207.214.198:35600.
How dependable is Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS, and is it online at the moment?
You can join now: Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 30 September 2026.
Does Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS perform well?
The average over the last 48 hours was 100 server fps, and it never went below 100. Up to 19,406 entities were in the world, covering buildings, deployables and the rest. Up to 1,479 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS sit?
Rust network protocol 2635 and build 168909 on Windows is what Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS reset?
The prediction follows its tag, because too few of Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 16 days 22 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 42 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 7.
Population
Where does Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS place in the wider field of Rust servers?
In the top 21% of all ranked servers, Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS sits at #4,728 for player hours over the last seven days.
How many players does Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS usually have?
With 80 slots available, Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS currently has 2 players. Averaging 0 players over seven days, it peaked at 6. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS?
You'll see Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS tagged with gmvanilla (Game mode): This is vanilla survival; mp80 (Max players): 80 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS?
These Rust Server Score lists count Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Biweekly ^b, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS?
Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS sets gather at 1e+06x, as its name suggests. The limit for a group is 16 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS runs which map?
The game generates the procedural map on Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS at size 2,200 with seed 574554. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
What is the way to join Project BRUH - X1000000 | BATTLEFIELD | PVP AREAS?
Enter client.connect 185.207.214.198:35600 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://projbruh.gamestores.app/.
Server tags
what each one means
Published asmp80,ptrak,jp0,$r?,v2635,^b,^e,^d,^i,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp80
Max players80 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
jp0
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).