On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 5
Rank#3,698top 17%
Last wipe26d agobiweekly schedule
Next wipe1d 23hThu 29 Oct, 18:17 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,698 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 122 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 420 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:17 UTC, in 1d 23h.
Its biweekly schedule tag · low confidence
Coming wipes
1d 23hThu 29 Oct, 18:17 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
15d 23hThu 12 Nov, 18:17 UTC
29d 23hThu 26 Nov, 18:17 UTC
37d 0hThu 3 Dec, 19:00 UTCFW
43d 23hThu 10 Dec, 18:17 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:17 UTCFW26d ago
–
–
running
12
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Quiet Hollow [PvE] [MOD] based in?
You'll find no region listed by Quiet Hollow [PvE] [MOD]. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.207.214.251:35100 is the address to use.
How dependable is Quiet Hollow [PvE] [MOD], and is it online at the moment?
You can join now: Quiet Hollow [PvE] [MOD] is online. The uptime it reports puts the last restart at about 38 minutes ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Quiet Hollow [PvE] [MOD] perform well?
It never fell below 86 server fps in the last 48 hours, averaging 122. Up to 86,236 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,351 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Quiet Hollow [PvE] [MOD] on?
You will find Quiet Hollow [PvE] [MOD] on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Quiet Hollow [PvE] [MOD] wipe its map?
Its tag sets the prediction, as the record holds too few of Quiet Hollow [PvE] [MOD]'s wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 18:17 UTC. It has been running its current world for 26 days. A fortnightly wipe schedule appears in its tags.
Player count
Where does Quiet Hollow [PvE] [MOD] place in the wider field of Rust servers?
In the top 17% of all ranked servers, Quiet Hollow [PvE] [MOD] sits at #3,698 for player hours over the last seven days.
What does the population on Quiet Hollow [PvE] [MOD] look like?
Right now, 0 players are on Quiet Hollow [PvE] [MOD], which has 200 slots. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on Quiet Hollow [PvE] [MOD]?
You'll see Quiet Hollow [PvE] [MOD] tagged with gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Quiet Hollow [PvE] [MOD]?
Rust Server Score lists that include Quiet Hollow [PvE] [MOD]: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
Which rules does Quiet Hollow [PvE] [MOD] enforce, and what are its settings?
You will find no gather rate in the name of Quiet Hollow [PvE] [MOD]. The limit for a group is 10 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Quiet Hollow [PvE] [MOD]?
A procedural map of size 3,500 and seed 471471404, generated by the game, is what Quiet Hollow [PvE] [MOD] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Quiet Hollow [PvE] [MOD]?
To connect, start Rust, press F1, and type client.connect 185.207.214.251:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://zombic.ru.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).