On the class lists: C (61), with population over 48 hours and no performance mark.
Players now3/ 2015% full
7-day average1peak 4
Rank#3,785top 17%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 1 of 20 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,785 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, and #221 of the duo servers (top 52%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 17:25 UTC4d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by GPNL Rust server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.228.82.15:28885.
How dependable is GPNL Rust server, and is it online at the moment?
Right now, GPNL Rust server is online. About 47 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 4 full days, 95 of 96 hours. It was first seen by Rust Server Score on 24 October 2026.
Is GPNL Rust server smooth to play on?
It averaged 64 server fps over the last 48 hours, with a low of 17. Up to 35,287 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,781 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is GPNL Rust server running?
The server GPNL Rust server is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does GPNL Rust server wipe its map?
There are too few wipes on record for GPNL Rust server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 4 days 2 hours.
What should you expect from wipe day on GPNL Rust server?
Recent wipes have peaked at 3 players on average. Peak numbers came 3 hours into the latest wipe.
Population
Where does GPNL Rust server place in the wider field of Rust servers?
In the top 17% of all ranked servers, GPNL Rust server sits at #3,785 for player hours over the last seven days. It comes #221 among servers in the duo group.
Is GPNL Rust server a busy server?
GPNL Rust server is showing 3 players right now, with 20 slots in total. It peaked at 4 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 3 players.
Tags
How should you read the tags on GPNL Rust server?
The game's browser takes its cue from the tags GPNL Rust server has set: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts2 (Group limit): No team may go above 2; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show GPNL Rust server?
These Rust Server Score lists count GPNL Rust server among them: Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.
Rules and settings
How is GPNL Rust server set up, and what rules does it keep?
You will find no gather rate in the name of GPNL Rust server. The cap on group size is 2 players (duo). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map GPNL Rust server uses?
GPNL Rust server runs a game-generated procedural map at size 2,500, seed 518873. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join GPNL Rust server?
Enter client.connect 185.228.82.15:28885 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts2
Group limitNo team may go above 2.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).