On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 1
Rank#14,668top 66%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,668 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 562 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for Fell's Rust Server is ger, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.232.71.82:28015.
How dependable is Fell's Rust Server, and is it online at the moment?
You can join now: Fell's Rust Server is online. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Fell's Rust Server perform well?
It never fell below 34 server fps in the last 48 hours, averaging 52. At its peak, it held 120,000 entities, including buildings, deployables and all else in the world. Up to 2,367 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Fell's Rust Server running?
The server Fell's Rust Server is on Rust network protocol 2635 and build 169287 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Fell's Rust Server wipe its map?
The record holds too few of Fell's Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 days 7 hours.
Player count
Where does Fell's Rust Server sit among Rust servers?
In the top 66% of all ranked servers, Fell's Rust Server sits at #14,668 for player hours over the last seven days.
Is Fell's Rust Server a busy server?
Fell's Rust Server is showing 0 players right now, with 2 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on Fell's Rust Server?
The game's browser takes its cue from the tags Fell's Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs169287 (Build): This runs on build 169287; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): Region code: ger. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Fell's Rust Server?
Rust Server Score lists that include Fell's Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is Fell's Rust Server set up, and what rules does it keep?
Nothing in the name of Fell's Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Fell's Rust Server uses?
A procedural map of size 4,500 and seed 2970056, generated by the game, is what Fell's Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Fell's Rust Server?
To connect, start Rust, press F1, and type client.connect 185.232.71.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$rger,v2635,gmrust,cs169287,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersThe server holds 2 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169287
BuildThis runs on build 169287.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeRegion code: ger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).