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Every Rust server graded on real, live numbers. 74,965 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.249.196.89:27000
Name of server

Rust Cuba solo duo 2X

RegisterAbsentOffline
Region–
Address185.249.196.89:27000
Last checked21h ago
2x moddedcarbon
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 6 subjects

On the class lists: F (20), with population over 48 hours and no performance mark.

Players now 0/ 24 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 24 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 54/ 100 Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 16/ 100 Lost ground: down 10,330 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123415:0020:0001:0006:0011:0016:00

Hourly average and peak, UTC.

Server performance

02040608015:0020:0001:0006:0011:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

9 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:28 UTC3d ago 0 – running 0
Fri 16 Oct, 23:08 UTC12d ago 8 halved by day 1 8.9 days 0
Thu 15 Oct, 20:03 UTC13d ago 8 – 1.1 days 2
Tue 13 Oct, 19:54 UTC15d ago 11 halved by day 1 2 days 0
Tue 13 Oct, 03:22 UTC16d ago 11 – 0.7 days 0
Mon 12 Oct, 21:08 UTC16d ago 11 – 0.3 days 0
Sun 11 Oct, 22:27 UTC17d ago 11 – 0.9 days 0
Fri 9 Oct, 05:25 UTC20d ago 0 – 2.7 days 2
Thu 8 Oct, 21:54 UTC20d ago 9 – 0.3 days 0
Sun 27 Sep, 00:00 UTC32d ago 0 – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 833 on average
798 / 850
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 613 on average
422 / 450
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 376 on average
132 / 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 355 on average
204 / 215
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 333 on average
1020 / 1110
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 316 on average
166 / 1000

Quick answers

from the figures on this page

About the server

Which region is Rust Cuba solo duo 2X based in?

You'll find no region listed by Rust Cuba solo duo 2X. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.249.196.89:27000.

How dependable is Rust Cuba solo duo 2X, and is it online at the moment?

The server is down: Rust Cuba solo duo 2X is offline now, with the last sighting 21 hours ago. About 2 days 4 hours ago, it restarted, based on the uptime it reports. It was up 68 of 168 hours over the last 7 full days, which is 40% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Is Rust Cuba solo duo 2X smooth to play on?

It averaged 60 server fps over the last 48 hours, with a low of 59. Up to 11,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,402 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is Rust Cuba solo duo 2X running?

Rust network protocol 2635 and build 169516 on Linux is what Rust Cuba solo duo 2X runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Rust Cuba solo duo 2X reset?

Rust Cuba solo duo 2X wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 3 days 16 hours.

What happens on Rust Cuba solo duo 2X when wipe day arrives?

Recent wipes have peaked at 5 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Population

Where does Rust Cuba solo duo 2X sit among Rust servers?

Over the last seven days, Rust Cuba solo duo 2X has #15,335 for player hours, in the top 69% of all ranked servers.

Is Rust Cuba solo duo 2X a busy server?

It has been 21 hours since Rust Cuba solo duo 2X was last seen, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What do Rust Cuba solo duo 2X's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169516 (Build): Build number: 169516; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Rust Cuba solo duo 2X publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Rust Cuba solo duo 2X?

Rust Server Score lists that include Rust Cuba solo duo 2X: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Server rules

Which rules does Rust Cuba solo duo 2X enforce, and what are its settings?

Rust Cuba solo duo 2X sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

Rust Cuba solo duo 2X runs which map?

A procedural map of size 2,000 and seed 100, generated by the game, is what Rust Cuba solo duo 2X runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.

Getting in

How do you get onto Rust Cuba solo duo 2X?

To connect, start Rust, press F1, and type client.connect 185.249.196.89:27000. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp24
Max players The server holds 24 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs169516
Build Build number: 169516.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.