On the class lists: C (64), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#4,990top 22% · #1705 in EU
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,990 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
80/ 100
B+
Climbing fast: up 3,021 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · monthly · 150 on average
18 / 500
Quick answers
from the figures on this page
About the server
In what location does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 sit?
In Europe, according to its own listing, sits RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.252.146.54:28015 is the address to use.
How reliable is RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01, and is it up?
You can join now: RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 is online. About 6 days 1 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 run?
The average over the last 48 hours was 32 server fps, and it never went below 28. At its peak, it held 80,091 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,994 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 sit?
The server RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 wipe its map?
Once a month, RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 11 hours. The tags show a monthly wipe schedule.
What happens on RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 41 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 place in the wider field of Rust servers?
Over the last seven days, RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 has #4,990 for player hours, in the top 22% of all ranked servers and #1,705 in Europe.
What does the population on RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 look like?
With 50 slots available, RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 2 players.
Tags
How should you read the tags on RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 set up, and what rules does it keep?
RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 uses?
RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01 runs a game-generated procedural map at size 3,750, seed 255308939. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: RustWorld MSK1.
Connecting
How should you connect to RUSTWORLD.CC [EU] Russia - Main | Monthly/PvP/2x | Wiped: 10/01?
Enter client.connect 185.252.146.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://www.rustworld.cc/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).