On the class lists: D (54), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 3
Rank#4,271top 19%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,271 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 153 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustafied.com - EU Long - Large?
The name of Rustafied.com - EU Long - Large points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.87.255.118:28015.
How dependable is Rustafied.com - EU Long - Large, and is it online at the moment?
The server is up: Rustafied.com - EU Long - Large is online now. According to its reported uptime, the last restart was about 6 days 11 hours ago. It was up 161 of 168 hours over the last 7 full days, which is 96% of the time. On 12 October 2026, Rust Server Score saw it for the first time.
Is Rustafied.com - EU Long - Large smooth to play on?
It never fell below 10 server fps in the last 48 hours, averaging 29. Buildings, deployables and everything else in the world added up to as many as 72,020 entities. Memory use reached up to 2,977 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rustafied.com - EU Long - Large on?
Rust network protocol 2635 and build 168909 on Windows is what Rustafied.com - EU Long - Large runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rustafied.com - EU Long - Large wipe its map?
Rustafied.com - EU Long - Large has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 17 days.
Population
What position does Rustafied.com - EU Long - Large hold in the rankings?
Over the last seven days, Rustafied.com - EU Long - Large has #4,271 for player hours, in the top 19% of all ranked servers.
Is Rustafied.com - EU Long - Large a busy server?
Rustafied.com - EU Long - Large is showing 1 players right now, with 50 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 3 players.
Tags
What do Rustafied.com - EU Long - Large's tags stand for?
The game's browser takes its cue from the tags Rustafied.com - EU Long - Large has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rustafied.com - EU Long - Large?
Rust Server Score lists that include Rustafied.com - EU Long - Large: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Rustafied.com - EU Long - Large set up, and what rules does it keep?
You will find no gather rate in the name of Rustafied.com - EU Long - Large. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Rustafied.com - EU Long - Large runs which map?
A procedural map of size 3,500 and seed 1859925640, generated by the game, is what Rustafied.com - EU Long - Large runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Rustafied.com - EU Long - Large?
To connect, start Rust, press F1, and type client.connect 185.87.255.118:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B+); population is the one to work on (F).