On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#5,197top 23% · #143 in SA
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,197 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 66 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 556 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 60% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:53 UTCFW27d ago
4
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 based in?
The SA tag on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 puts it in South America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 186.189.248.152:28023.
How reliable is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000, and is it up?
You can join now: Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 smooth to play on?
It never fell below 51 server fps in the last 48 hours, averaging 66. Buildings, deployables and everything else in the world added up to as many as 198,194 entities. At its highest, it used 5,118 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 on?
You will find Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 reset?
The force wipe each month is the only wipe Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 30 hours after it began.
Player numbers
Where does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 sit among Rust servers?
In South America, Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 is #143, and overall it is #5,197 on player hours over the last seven days, in the top 23% of all ranked servers.
How many players does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 usually have?
Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.
Lists and filters
What do Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000's tags stand for?
You'll see Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; SA (South America): You will find it under South America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000: Modded Rust servers, graded. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 set up, and what rules does it keep?
The name of Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 runs which map?
Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000 runs a game-generated procedural map at size 6,000, seed 1694031611. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Quilmes Vanilla Monthly Solo/Duo/Trio/Squad 6000?
Enter client.connect 186.189.248.152:28023 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
SA
South AmericaYou will find it under South America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).