Working its way up from the back of the class: #13,711 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 5,720 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [BR] Resenha2, but its name indicates South America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 186.242.154.71:28015 is the address to use.
How dependable is [BR] Resenha2, and is it online at the moment?
You cannot join now: [BR] Resenha2 is offline, last seen 21 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 5 October 2026, Rust Server Score saw it for the first time.
Which Rust version is [BR] Resenha2 running?
You will find [BR] Resenha2 on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [BR] Resenha2 reset?
[BR] Resenha2 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 24 days.
Player numbers
What position does [BR] Resenha2 hold in the rankings?
Over the last seven days, [BR] Resenha2 has #13,711 for player hours, in the top 62% of all ranked servers.
Is [BR] Resenha2 a busy server?
It has been 21 days since [BR] Resenha2 was last seen, and it is offline right now.
Tags and filters
How should you read the tags on [BR] Resenha2?
You'll see [BR] Resenha2 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [BR] Resenha2?
Rust Server Score lists that include [BR] Resenha2: Best community servers, graded. You can find it under these server-list filters: Region: South America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is [BR] Resenha2 set up, and what rules does it keep?
The name of [BR] Resenha2 gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [BR] Resenha2 uses?
The game generates the procedural map on [BR] Resenha2 at size 3,000 with seed 12345. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [BR] Resenha2?
To connect, start Rust, press F1, and type client.connect 186.242.154.71:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.