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Every Rust server graded on real, live numbers. 102,621 players on the roll · 11,897 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 188.113.132.39:28015
Name of server

Toyohara2

RegisterAbsentOffline
Region–
Address188.113.132.39:28015
Last checked26d ago
Launch Rust and join
Overall grade

Not there yet

37 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,959top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,959 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 44/ 100 Slipped a little: down 1,866 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:16 UTC27d ago 1 – running 0
Thu 1 Oct, 09:08 UTC28d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
346 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
454 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
985 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
45 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
983 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
43 / 250

Quick answers

from the figures on this page

Server details

Where in the world is Toyohara2?

No region is published for Toyohara2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 188.113.132.39:28015.

Is Toyohara2 up, and how steady is its uptime?

At this moment, Toyohara2 is offline; the last time it was seen was 26 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 1 October 2026.

On what Rust version does Toyohara2 sit?

You will find Toyohara2 on Rust network protocol 2634 and build 166652, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does Toyohara2 wipe its map?

The record holds too few of Toyohara2's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 15 hours have passed since this world was made.

What should you expect from wipe day on Toyohara2?

The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.

Population

Where does Toyohara2 sit among Rust servers?

Over the last seven days, Toyohara2 has #15,959 for player hours, in the top 70% of all ranked servers.

Is Toyohara2 a busy server?

It has been 26 days 19 hours since Toyohara2 was last seen, and it is offline right now.

Lists and filters

What do Toyohara2's tags stand for?

You'll see Toyohara2 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Toyohara2 appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Toyohara2 among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is Toyohara2 set up, and what rules does it keep?

Nothing in the name of Toyohara2 states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Toyohara2?

A procedural map, generated by the game, is what Toyohara2 runs.

Connecting

How do you get onto Toyohara2?

Enter client.connect 188.113.132.39:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build The game build is 166652.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.