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Every Rust server graded on real, live numbers. 32,693 players on the roll · 11,617 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 188.135.37.95:28035
Name of server

Fivefold Isle local validation

RegisterAbsentOffline
Region–
Address188.135.37.95:28035
Last checked26d ago
Launch Rust and join
Overall grade

Not there yet

41 out of 100, the average of 2 subjects

Players now 0/ 5 0% full
7-day average0peak –
Rank#15,959top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,959 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 580 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:24 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 537 on average
162 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
148 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 281 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
19 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
69 / 200

Quick answers

from the figures on this page

Server details

Where in the world is Fivefold Isle local validation?

No region is published for Fivefold Isle local validation. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 188.135.37.95:28035.

How dependable is Fivefold Isle local validation, and is it online at the moment?

At this moment, Fivefold Isle local validation is offline; the last time it was seen was 26 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 2 October 2026.

On what Rust version does Fivefold Isle local validation sit?

The server Fivefold Isle local validation is on Rust network protocol 2634 and build 166586 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does Fivefold Isle local validation wipe, and how often?

Fivefold Isle local validation has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 7 hours.

What happens on Fivefold Isle local validation when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.

Population

Where does Fivefold Isle local validation sit among Rust servers?

Over the last seven days, Fivefold Isle local validation has #15,959 for player hours, in the top 70% of all ranked servers.

Is Fivefold Isle local validation a busy server?

It has been 26 days 7 hours since Fivefold Isle local validation was last seen, and it is offline right now.

Tags

What do Fivefold Isle local validation's tags stand for?

The game's browser takes its cue from the tags Fivefold Isle local validation has set: gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166586 (Build): The game build is 166586; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Fivefold Isle local validation appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Fivefold Isle local validation among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

What settings and rules apply on Fivefold Isle local validation?

You will find no gather rate in the name of Fivefold Isle local validation. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Getting in

How should you connect to Fivefold Isle local validation?

Enter client.connect 188.135.37.95:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players 5 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166586
Build The game build is 166586.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.