Skip to the page
Every Rust server graded on real, live numbers. 47,241 players on the roll · 11,645 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 188.162.64.210:28015
Name of server

first_server

RegisterAbsentOffline
Region–
Address188.162.64.210:28015
Last checked6d ago
Launch Rust and join
Overall grade

Not there yet

21 out of 100, the average of 3 subjects

On the class lists: F (32), with population over 48 hours and no performance mark.

Players now 1/ 500 0% full
7-day average1peak 1
Rank#14,219top 64%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours 36/ 100 Working its way up from the back of the class: #14,219 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 28/ 100 Lost ground: down 6,127 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
452 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
263 / 225
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
28 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
35 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
149 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
52 / 100

Quick answers

from the figures on this page

About the server

In what location does first_server sit?

No region is published for first_server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 188.162.64.210:28015.

How dependable is first_server, and is it online at the moment?

At this moment, first_server is offline; the last time it was seen was 6 days 21 hours ago. For the last 7 full days, it was up 7 of 168 hours, or 4% of the time. It was first seen by Rust Server Score on 19 October 2026.

What Rust version is first_server on?

Rust network protocol 2634 and build 167781 on Windows is what first_server runs. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does first_server wipe its map?

first_server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 14 days 23 hours.

Player numbers

What position does first_server hold in the rankings?

In the top 64% of all ranked servers, first_server sits at #14,219 for player hours over the last seven days.

What does the population on first_server look like?

The last sighting of first_server was 6 days 21 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 1.

Tags and filters

What is meant by the tags on first_server?

You'll see first_server tagged with gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does first_server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count first_server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is first_server set up, and what rules does it keep?

Nothing in the name of first_server states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on first_server?

first_server runs a procedural map, which the game generates.

Getting in

How do you get onto first_server?

Enter client.connect 188.162.64.210:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.