Skip to the page
Every Rust server graded on real, live numbers. 77,657 players on the roll · 11,837 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 188.165.141.16:28015
Name of server

Name of Server as Shown on the Client Server List

RegisterAbsentOffline
Region–
Address188.165.141.16:28015
Last checked27d ago
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #16,275 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 36/ 100 Slipped a little: down 4,403 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 11:06 UTC29d ago 1 – running 0
Mon 28 Sep, 20:02 UTC30d ago 1 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
555 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
411 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
175 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
53 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
178 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
346 / 225

Quick answers

from the figures on this page

Server facts

Where in the world is Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 188.165.141.16:28015.

Is Name of Server as Shown on the Client Server List up, and how steady is its uptime?

You cannot join now: Name of Server as Shown on the Client Server List is offline, last seen 27 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.

What Rust version is Name of Server as Shown on the Client Server List on?

The server Name of Server as Shown on the Client Server List is on Rust network protocol 2634 and build 166313 under Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does Name of Server as Shown on the Client Server List wipe its map?

There are too few wipes on record for Name of Server as Shown on the Client Server List to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 29 days 3 hours.

What happens on Name of Server as Shown on the Client Server List when wipe day arrives?

Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.

Population

Where does Name of Server as Shown on the Client Server List place in the wider field of Rust servers?

Over the last seven days, Name of Server as Shown on the Client Server List has #16,275 for player hours, in the top 69% of all ranked servers.

Is Name of Server as Shown on the Client Server List a busy server?

Name of Server as Shown on the Client Server List is offline at the moment; the last time it was seen was 27 days 20 hours ago.

Tags and filters

What do Name of Server as Shown on the Client Server List's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166313 (Build): Build number: 166313; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Name of Server as Shown on the Client Server List appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Name of Server as Shown on the Client Server List among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Name of Server as Shown on the Client Server List runs which map?

The game generates a procedural map for Name of Server as Shown on the Client Server List.

How to join

How should you connect to Name of Server as Shown on the Client Server List?

To connect, start Rust, press F1, and type client.connect 188.165.141.16:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166313,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166313
Build Build number: 166313.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.