On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,399top 69%
Last wipe17d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,399 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h.
The force wipe · high confidence
usual gap6.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
8d 8hThu 5 Nov, 19:00 UTCFW
36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 10 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 21:40 UTC17d ago
1
–
running
0
Sun 4 Oct, 20:18 UTC23d ago
1
halved by day 2
6.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Nordrend. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 188.187.188.201:28015.
How dependable is Nordrend, and is it online at the moment?
The server is down: Nordrend is offline now, with the last sighting 28 hours ago. The uptime it reports puts the last restart at about 18 hours ago. It was up 88% of the time over the last 7 full days, 147 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Nordrend smooth to play on?
It never fell below 226 server fps in the last 48 hours, averaging 235. At its peak, it held 69,276 entities, including buildings, deployables and all else in the world. At its highest, it used 2,494 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Nordrend sit?
The server Nordrend is on Rust network protocol 2634 and build 166652 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Nordrend reset?
The force wipe each month is the only wipe Nordrend takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 17 days 12 hours. Its tags record that it wipes monthly.
What happens on Nordrend when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 35 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Nordrend place in the wider field of Rust servers?
In the top 69% of all ranked servers, Nordrend sits at #15,399 for player hours over the last seven days.
How many players does Nordrend usually have?
It has been 28 hours since Nordrend was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on Nordrend?
You'll see Nordrend tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Nordrend?
These Rust Server Score lists count Nordrend among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Nordrend enforce, and what are its settings?
Nothing in the name of Nordrend states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Nordrend runs which map?
Nordrend runs a game-generated procedural map at size 3,500, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Nordrend?
To connect, start Rust, press F1, and type client.connect 188.187.188.201:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://nordrend.gamestores.app.
Server tags
what each one means
Published asmp100,ptrak,jp0,$r?,v2634,^z,^y,^m,^v,gmrust,cs166652,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Other
jp0
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).