Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,220 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU, and #527 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TRAVELLER | LOCAL TEST | Приз вайпа?
In Europe, according to its own listing, sits TRAVELLER | LOCAL TEST | Приз вайпа, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 188.243.182.175:28025.
How dependable is TRAVELLER | LOCAL TEST | Приз вайпа, and is it online at the moment?
At this moment, TRAVELLER | LOCAL TEST | Приз вайпа is offline; the last time it was seen was 7 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 21 October 2026, Rust Server Score saw it for the first time.
Which Rust version is TRAVELLER | LOCAL TEST | Приз вайпа running?
You will find TRAVELLER | LOCAL TEST | Приз вайпа on Rust network protocol 2634 and build 167584, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does TRAVELLER | LOCAL TEST | Приз вайпа wipe its map?
the force wipe gives the basis for estimating TRAVELLER | LOCAL TEST | Приз вайпа's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 14 days 11 hours. Its tags say it wipes every two weeks.
Player count
What position does TRAVELLER | LOCAL TEST | Приз вайпа hold in the rankings?
Over the last seven days, TRAVELLER | LOCAL TEST | Приз вайпа has #15,339 for player hours, in the top 69% of all ranked servers and #2,570 in Europe. In the trio group, it ranks #527.
What does the population on TRAVELLER | LOCAL TEST | Приз вайпа look like?
It has been 7 days 9 hours since TRAVELLER | LOCAL TEST | Приз вайпа was last seen, and it is offline right now.
Tags
What do TRAVELLER | LOCAL TEST | Приз вайпа's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts3 (Group limit): Teams cap out at 3; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): This runs on build 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags TRAVELLER | LOCAL TEST | Приз вайпа publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does TRAVELLER | LOCAL TEST | Приз вайпа appear in the Rust Server Score lists and filters?
Rust Server Score lists that include TRAVELLER | LOCAL TEST | Приз вайпа: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.
Map and rules
How is TRAVELLER | LOCAL TEST | Приз вайпа set up, and what rules does it keep?
The name of TRAVELLER | LOCAL TEST | Приз вайпа gives no gather rate. You can have up to 3 players in a group (trio). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
TRAVELLER | LOCAL TEST | Приз вайпа runs which map?
A procedural map, generated by the game, is what TRAVELLER | LOCAL TEST | Приз вайпа runs.
Connecting
What is the way to join TRAVELLER | LOCAL TEST | Приз вайпа?
Enter client.connect 188.243.182.175:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^b,EU,gmrust,cs167584,ts3,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts3
Group limitTeams cap out at 3.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).