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Every Rust server graded on real, live numbers. 52,148 players on the roll · 11,694 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 188.32.107.119:28015
Name of server

Squad 67

RegisterAbsentOffline
Region–
Address188.32.107.119:28015
Last checked3d ago
Launch Rust and join
Overall grade

Not there yet

24 out of 100, the average of 2 subjects

On the class lists: F (41), with population over 48 hours and no performance mark.

Players now 1/ 3 33% full
7-day average0peak 1
Rank#13,049top 59%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 7/ 100 A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #13,049 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:45 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
61 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
101 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
291 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
16 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
369 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
282 / 325

Quick answers

from the figures on this page

Server facts

Which region is Squad 67 based in?

Squad 67 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 188.32.107.119:28015.

How dependable is Squad 67, and is it online at the moment?

The server is down: Squad 67 is offline now, with the last sighting 3 days 1 hours ago. For the last 3 full days, it was up 1 of 72 hours, or 1% of the time. On 26 October 2026, Rust Server Score saw it for the first time.

On what Rust version does Squad 67 sit?

You will find Squad 67 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does Squad 67 wipe, and how often?

There are too few wipes on record for Squad 67 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 3 days 5 hours.

What should you expect from wipe day on Squad 67?

Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe.

Player count

Where does Squad 67 sit among Rust servers?

In the top 59% of all ranked servers, Squad 67 sits at #13,049 for player hours over the last seven days.

How many players does Squad 67 usually have?

It has been 3 days 1 hours since Squad 67 was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Lists and filters

What do Squad 67's tags stand for?

You'll see Squad 67 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Squad 67 appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Squad 67 among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

What settings and rules apply on Squad 67?

Nothing in the name of Squad 67 states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Squad 67 uses?

The game generates the procedural map on Squad 67 at size 4,250 with seed 1289664818. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto Squad 67?

To connect, start Rust, press F1, and type client.connect 188.32.107.119:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp3
Max players The server holds 3 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.