On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1200% full
7-day average0peak –
Rank#15,338top 69%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 120 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 147 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,568 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5
The first 48 hours of its last wipes
Sun 25 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 12:31 UTC3d ago
0
–
running
0
Fri 16 Oct, 13:57 UTC12d ago
1
halved by day 2
8.9 days
0
Fri 9 Oct, 19:24 UTC19d ago
1
halved by day 1
6.8 days
1
Sat 3 Oct, 15:53 UTC25d ago
1
✓ held half
6.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is PVE2day|PVP2day|X5 JUST WIPED based in?
You'll find no region listed by PVE2day|PVP2day|X5 JUST WIPED. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 188.40.72.247:28015.
How dependable is PVE2day|PVP2day|X5 JUST WIPED, and is it online at the moment?
The server is up: PVE2day|PVP2day|X5 JUST WIPED is online now. About 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 123 of 168 hours, or 73% of the time. It was first seen by Rust Server Score on 3 October 2026.
How well does PVE2day|PVP2day|X5 JUST WIPED run?
It averaged 147 server fps over the last 48 hours, with a low of 15. At its peak, it held 68,990 entities, including buildings, deployables and all else in the world. Up to 2,356 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is PVE2day|PVP2day|X5 JUST WIPED running?
You will find PVE2day|PVP2day|X5 JUST WIPED on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does PVE2day|PVP2day|X5 JUST WIPED wipe its map?
No next wipe can be predicted for PVE2day|PVP2day|X5 JUST WIPED, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 19 hours.
What happens on PVE2day|PVP2day|X5 JUST WIPED when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Population
What position does PVE2day|PVP2day|X5 JUST WIPED hold in the rankings?
Over the last seven days, PVE2day|PVP2day|X5 JUST WIPED has #15,338 for player hours, in the top 69% of all ranked servers.
How many players does PVE2day|PVP2day|X5 JUST WIPED usually have?
With 120 slots available, PVE2day|PVP2day|X5 JUST WIPED currently has 0 players. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on PVE2day|PVP2day|X5 JUST WIPED?
The game's browser takes its cue from the tags PVE2day|PVP2day|X5 JUST WIPED has set: gmrust (Game mode): Rust survival, played by the standard rules; mp120 (Max players): 120 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature PVE2day|PVP2day|X5 JUST WIPED?
Rust Server Score lists that include PVE2day|PVP2day|X5 JUST WIPED: 5x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Map and rules
How is PVE2day|PVP2day|X5 JUST WIPED set up, and what rules does it keep?
Going by its name, PVE2day|PVP2day|X5 JUST WIPED runs 5x gather. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on PVE2day|PVP2day|X5 JUST WIPED?
PVE2day|PVP2day|X5 JUST WIPED runs a game-generated procedural map at size 3,500, seed 5551234. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto PVE2day|PVP2day|X5 JUST WIPED?
To connect, start Rust, press F1, and type client.connect 188.40.72.247:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp120
Max players120 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).