On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak 2
Rank#12,880top 58% · #2426 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,880 on player hours.
Uptimehours on the list, last 48
12/ 100
F
Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 137 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,731 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 03:10 UTC1d ago
–
–
running
0
Fri 23 Oct, 21:15 UTC4d ago
2
halved by day 1
3.2 days
0
Mon 19 Oct, 08:27 UTC9d ago
1
halved by day 1
4.5 days
0
Sat 17 Oct, 00:53 UTC11d ago
1
halved by day 1
2.3 days
0
Wed 14 Oct, 01:49 UTC14d ago
0
–
3 days
0
Sun 11 Oct, 16:17 UTC17d ago
1
✓ held half
2.4 days
0
Mon 28 Sep, 23:32 UTC29d ago
1
halved by day 1
12.7 days
0
Mon 28 Sep, 16:45 UTC30d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Rust Crazy, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 188.82.56.95:28060.
How reliable is Rust Crazy, and is it up?
The server is down: Rust Crazy is offline now, with the last sighting 14 hours ago. According to its reported uptime, the last restart was about 1 hours ago. It was up 25% of the time over the last 7 full days, 42 of 168 hours. On 23 September 2026, Rust Server Score saw it for the first time.
How well does Rust Crazy run?
It averaged 137 server fps over the last 48 hours, with a low of 125. Up to 159,411 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,472 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust Crazy sit?
The server Rust Crazy is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rust Crazy wipe, and how often?
There is no next wipe to predict on Rust Crazy, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 40 hours.
What should you expect from wipe day on Rust Crazy?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 20 hours after it began. Half the peak held until the next wipe in 25% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Rust Crazy sit among Rust servers?
Over the last seven days, Rust Crazy has #12,880 for player hours, in the top 58% of all ranked servers and #2,426 in Europe.
Is Rust Crazy a busy server?
Rust Crazy is offline at the moment; the last time it was seen was 14 hours ago. The seven-day average is 0 players, with a peak of 2.
Tags and filters
How should you read the tags on Rust Crazy?
The game's browser takes its cue from the tags Rust Crazy has set: gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Crazy appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Crazy: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does Rust Crazy enforce, and what are its settings?
You will find no gather rate in the name of Rust Crazy. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rust Crazy?
Rust Crazy runs a game-generated procedural map at size 5,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rust Crazy?
To connect, start Rust, press F1, and type client.connect 188.82.56.95:28060. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/HzFn473DS5.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp15
Max playersThe server holds 15 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).