A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,134 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 23:33 UTC19h ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by CACAHUETLAND. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 189.203.89.20:28015 is the address to use.
Is CACAHUETLAND up, and how steady is its uptime?
At this moment, CACAHUETLAND is offline; the last time it was seen was 18 hours ago. It was up 12% of the time over the last 5 full days, 14 of 120 hours. The first sighting by Rust Server Score was on 22 October 2026.
On what Rust version does CACAHUETLAND sit?
Rust network protocol 2635 and build 168909 on Windows is what CACAHUETLAND runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does CACAHUETLAND wipe its map?
The force wipe each month is the only wipe CACAHUETLAND takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 19 hours have passed since this world was made. Its tags record that it wipes monthly.
Player count
Where does CACAHUETLAND sit among Rust servers?
Over the last seven days, CACAHUETLAND has #7,134 for player hours, in the top 32% of all ranked servers.
What does the population on CACAHUETLAND look like?
It has been 18 hours since CACAHUETLAND was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What is meant by the tags on CACAHUETLAND?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags CACAHUETLAND publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CACAHUETLAND appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CACAHUETLAND among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which rules does CACAHUETLAND enforce, and what are its settings?
Nothing in the name of CACAHUETLAND states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map CACAHUETLAND uses?
CACAHUETLAND runs a procedural map, which the game generates.
Connecting
How do you get onto CACAHUETLAND?
Enter client.connect 189.203.89.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).