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Every Rust server graded on real, live numbers. 104,004 players on the roll · 11,863 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 190.114.39.185:28015
Name of server

Local_Test

RegisterAbsentOffline
Region–
Address190.114.39.185:28015
Last checked41d ago
Launch Rust and join
Overall grade

Not graded yet

Too few figures to grade yet

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,420no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours unmarked Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

Not enough figures yet to write a report. Check back after a few days on the list.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 510 on average
300 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
386 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
961 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
43 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
977 / 1000

Quick answers

from the figures on this page

Server facts

Which region is Local_Test based in?

You'll find no region listed by Local_Test. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 190.114.39.185:28015.

How reliable is Local_Test, and is it up?

At this moment, Local_Test is offline; the last time it was seen was 41 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 18 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Local_Test running?

Rust network protocol 2633 and build 164530 on Windows is what Local_Test runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does Local_Test reset?

There are too few wipes on record for Local_Test to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 41 days 16 hours have passed since this world was made.

Player numbers

Where does Local_Test sit among Rust servers?

In the top – of all ranked servers, Local_Test sits at #15,420 for player hours over the last seven days.

Is Local_Test a busy server?

Local_Test is offline at the moment; the last time it was seen was 41 days 15 hours ago.

Tags and filters

How should you read the tags on Local_Test?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server are the tags Local_Test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Local_Test?

Rust Server Score lists that include Local_Test: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is Local_Test set up, and what rules does it keep?

You will find no gather rate in the name of Local_Test. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.

Can you tell me which map Local_Test uses?

A procedural map, generated by the game, is what Local_Test runs.

Connecting

How should you connect to Local_Test?

Enter client.connect 190.114.39.185:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs164530
Build This runs on build 164530.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.