On the class lists: D (48), with population over 48 hours and no performance mark.
Players now1/ 520% full
7-day average1peak 1
Rank#11,548top 52%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
20/ 100
F
A quiet classroom so far: 1 of 5 on average. Plenty of space to grow.
Standingrank on player hours
48/ 100
D
Working its way up from the back of the class: #11,548 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ZONE | LOCAL TEST. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 191.217.251.216:28015.
How reliable is ZONE | LOCAL TEST, and is it up?
You cannot join now: ZONE | LOCAL TEST is offline, last seen 3 days 3 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours. The first sighting by Rust Server Score was on 25 October 2026.
On what Rust version does ZONE | LOCAL TEST sit?
The server ZONE | LOCAL TEST is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does ZONE | LOCAL TEST reset?
There are too few wipes on record for ZONE | LOCAL TEST to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 4 hours.
Player count
Where does ZONE | LOCAL TEST place in the wider field of Rust servers?
Over the last seven days, ZONE | LOCAL TEST has #11,548 for player hours, in the top 52% of all ranked servers.
How many players does ZONE | LOCAL TEST usually have?
It has been 3 days 3 hours since ZONE | LOCAL TEST was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1.
Tags and filters
How should you read the tags on ZONE | LOCAL TEST?
You'll see ZONE | LOCAL TEST tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): Its slot count is 5; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature ZONE | LOCAL TEST?
Rust Server Score lists that include ZONE | LOCAL TEST: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on ZONE | LOCAL TEST?
You will find no gather rate in the name of ZONE | LOCAL TEST. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on ZONE | LOCAL TEST?
ZONE | LOCAL TEST runs a procedural map, which the game generates.
Getting in
What is the way to join ZONE | LOCAL TEST?
Enter client.connect 191.217.251.216:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersIts slot count is 5.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).