On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#4,641top 21% · #1623 in EU
Last wipe12d agoweekly schedule
Next wipe1d 12hThu 29 Oct, 16:47 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,641 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 1,782 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 16:47 UTC, in 1d 12h.
Its weekly schedule tag · low confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3
Coming wipes
1d 12hThu 29 Oct, 16:47 UTC
8d 15hThu 5 Nov, 19:00 UTCFW
15d 12hThu 12 Nov, 16:47 UTC
22d 12hThu 19 Nov, 16:47 UTC
29d 12hThu 26 Nov, 16:47 UTC
36d 15hThu 3 Dec, 19:00 UTCFW
43d 12hThu 10 Dec, 16:47 UTC
The first 48 hours of its last wipes
Thu 15 OctFri 2 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:47 UTC12d ago
2
–
running
0
Fri 2 Oct, 01:43 UTC26d ago
2
✓ held half
13.6 days
0
Thu 17 Sep, 16:49 UTC40d ago
3
halved by day 3
14.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 213 on average
19 / 100
Quick answers
from the figures on this page
Server details
Which region is [EU/SWE] Playstar - TRIO - LARGE based in?
The EU tag on [EU/SWE] Playstar - TRIO - LARGE puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 192.121.44.103:28016 is the address to use.
How dependable is [EU/SWE] Playstar - TRIO - LARGE, and is it online at the moment?
You can join now: [EU/SWE] Playstar - TRIO - LARGE is online. According to its reported uptime, the last restart was about 23 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU/SWE] Playstar - TRIO - LARGE smooth to play on?
The average over the last 48 hours was 56 server fps, and it never went below 45. Up to 146,102 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,351 MB. Players feel lag when fps drops and entities pile up.
What Rust version is [EU/SWE] Playstar - TRIO - LARGE on?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - TRIO - LARGE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [EU/SWE] Playstar - TRIO - LARGE wipe its map?
The prediction follows its tag, because too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 16:47 UTC. The world it runs now was created 12 days 11 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on [EU/SWE] Playstar - TRIO - LARGE?
Recent wipes have peaked at 2 players on average. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does [EU/SWE] Playstar - TRIO - LARGE place in the wider field of Rust servers?
In Europe, [EU/SWE] Playstar - TRIO - LARGE is #1,623, and overall it is #4,641 on player hours over the last seven days, in the top 21% of all ranked servers.
Is [EU/SWE] Playstar - TRIO - LARGE a busy server?
[EU/SWE] Playstar - TRIO - LARGE is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 1 players.
Tags
How should you read the tags on [EU/SWE] Playstar - TRIO - LARGE?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): In the server browser it appears under Europe are the tags [EU/SWE] Playstar - TRIO - LARGE publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU/SWE] Playstar - TRIO - LARGE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU/SWE] Playstar - TRIO - LARGE among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules and settings
How is [EU/SWE] Playstar - TRIO - LARGE set up, and what rules does it keep?
The name of [EU/SWE] Playstar - TRIO - LARGE gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
[EU/SWE] Playstar - TRIO - LARGE runs which map?
The game generates the procedural map on [EU/SWE] Playstar - TRIO - LARGE at size 5,000 with seed 469673. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [EU/SWE] Playstar - TRIO - LARGE?
To connect, start Rust, press F1, and type client.connect 192.121.44.103:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. The website for this server is https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).