Working its way up from the back of the class: #15,837 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 121 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 21 Sep, 15:32 UTC36d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 294 on average
108 / 200
Quick answers
from the figures on this page
Server facts
Where in the world is BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE?
You'll find no region listed by BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 192.210.199.98:7047 is the address to use.
How reliable is BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE, and is it up?
At this moment, BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE is offline; the last time it was seen was 18 days 18 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE on?
Rust network protocol 2633 and build 164530 on Linux is what BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE wipe, and how often?
BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 36 days 6 hours.
What happens on BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE hold in the rankings?
Over the last seven days, BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE has #15,837 for player hours, in the top 72% of all ranked servers.
What does the population on BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE look like?
BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE is offline at the moment; the last time it was seen was 18 days 18 hours ago.
Lists and filters
What do BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE's tags stand for?
You'll see BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE?
Rust Server Score lists that include BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
How is BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE set up, and what rules does it keep?
The name of BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE?
BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE runs a game-generated procedural map at size 3,400, seed 1342961349. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto BEQ x SKL - RUST SERVER X2 SOLO/DUO CHILLZONE?
Enter client.connect 192.210.199.98:7047 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp5
Max players5 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).