On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,718top 35%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,718 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 91 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 2,507 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Wed 7 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 14:30 UTC21d ago
3
–
running
0
Thu 1 Oct, 18:31 UTCFW27d ago
1
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is MeltkonRust / х2/ EVENTS / US {ENG/RU} based in?
No region tag appears for MeltkonRust / х2/ EVENTS / US {ENG/RU}, but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 192.210.199.98:7051 is the address to use.
How reliable is MeltkonRust / х2/ EVENTS / US {ENG/RU}, and is it up?
The server is up: MeltkonRust / х2/ EVENTS / US {ENG/RU} is online now. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 26 September 2026.
How well does MeltkonRust / х2/ EVENTS / US {ENG/RU} run?
It never fell below 67 server fps in the last 48 hours, averaging 91. At its peak, it held 104,343 entities, including buildings, deployables and all else in the world. Up to 3,976 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is MeltkonRust / х2/ EVENTS / US {ENG/RU} running?
The server MeltkonRust / х2/ EVENTS / US {ENG/RU} is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does MeltkonRust / х2/ EVENTS / US {ENG/RU} wipe its map?
There are too few wipes on record for MeltkonRust / х2/ EVENTS / US {ENG/RU} to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 21 days 4 hours.
What should you expect from wipe day on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 47 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player numbers
Where does MeltkonRust / х2/ EVENTS / US {ENG/RU} place in the wider field of Rust servers?
Over the last seven days, MeltkonRust / х2/ EVENTS / US {ENG/RU} has #7,718 for player hours, in the top 35% of all ranked servers.
How many players does MeltkonRust / х2/ EVENTS / US {ENG/RU} usually have?
Right now, 0 players are on MeltkonRust / х2/ EVENTS / US {ENG/RU}, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on MeltkonRust / х2/ EVENTS / US {ENG/RU}?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags MeltkonRust / х2/ EVENTS / US {ENG/RU} publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show MeltkonRust / х2/ EVENTS / US {ENG/RU}?
These Rust Server Score lists count MeltkonRust / х2/ EVENTS / US {ENG/RU} among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is MeltkonRust / х2/ EVENTS / US {ENG/RU} set up, and what rules does it keep?
You will find no gather rate in the name of MeltkonRust / х2/ EVENTS / US {ENG/RU}. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
MeltkonRust / х2/ EVENTS / US {ENG/RU} runs which map?
A procedural map of size 4,250 and seed 2034431724, generated by the game, is what MeltkonRust / х2/ EVENTS / US {ENG/RU} runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join MeltkonRust / х2/ EVENTS / US {ENG/RU}?
To connect, start Rust, press F1, and type client.connect 192.210.199.98:7051. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://meltkonrust.tebex.store.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).