On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#14,336top 64%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,336 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 193 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,418 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 16:24 UTC27d ago
3
–
running
0
Wed 30 Sep, 18:38 UTC28d ago
3
–
0.9 days
2
Tue 29 Sep, 22:40 UTC29d ago
3
–
0.8 days
1
Tue 29 Sep, 06:13 UTC29d ago
2
–
0.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
63 / 1000
Quick answers
from the figures on this page
Server details
In what location does zombie land 2x no offline sit?
zombie land 2x no offline leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 192.99.75.110:24386 is the address to use.
Is zombie land 2x no offline up, and how steady is its uptime?
The server is up: zombie land 2x no offline is online now. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 29 September 2026.
Does zombie land 2x no offline perform well?
The average over the last 48 hours was 193 server fps, and it never went below 65. Up to 75,926 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,105 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is zombie land 2x no offline on?
Rust network protocol 2635 and build 168909 on Linux is what zombie land 2x no offline runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does zombie land 2x no offline reset?
zombie land 2x no offline wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 5 hours.
What happens on zombie land 2x no offline when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 1 hours after it began.
Population
What position does zombie land 2x no offline hold in the rankings?
Over the last seven days, zombie land 2x no offline has #14,336 for player hours, in the top 64% of all ranked servers.
How many players does zombie land 2x no offline usually have?
Right now, 0 players are on zombie land 2x no offline, which has 20 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What is meant by the tags on zombie land 2x no offline?
You'll see zombie land 2x no offline tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show zombie land 2x no offline?
Rust Server Score lists that include zombie land 2x no offline: 2x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
How is zombie land 2x no offline set up, and what rules does it keep?
The name of zombie land 2x no offline points to a 2x gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map zombie land 2x no offline uses?
zombie land 2x no offline runs a game-generated procedural map at size 3,500, seed 1234567. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to zombie land 2x no offline?
To connect, start Rust, press F1, and type client.connect 192.99.75.110:24386. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).