Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Welcome to MadDogs Gaming Server based in?
The EU tag on Welcome to MadDogs Gaming Server puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 193.135.10.103:15198.
Is Welcome to MadDogs Gaming Server up, and how steady is its uptime?
You cannot join now: Welcome to MadDogs Gaming Server is offline, last seen 37 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does Welcome to MadDogs Gaming Server sit?
The server Welcome to MadDogs Gaming Server is on Rust network protocol 2627 and build 153740 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Welcome to MadDogs Gaming Server wipe its map?
There are too few wipes on record for Welcome to MadDogs Gaming Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 95 days 18 hours.
Population
Where does Welcome to MadDogs Gaming Server place in the wider field of Rust servers?
Over the last seven days, Welcome to MadDogs Gaming Server has #15,490 for player hours, in the top 69% of all ranked servers and #2,525 in Europe.
Is Welcome to MadDogs Gaming Server a busy server?
Welcome to MadDogs Gaming Server is offline at the moment; the last time it was seen was 37 days 20 hours ago.
Tags and filters
What do Welcome to MadDogs Gaming Server's tags stand for?
You'll see Welcome to MadDogs Gaming Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2627 (Protocol): To get in, your game needs to be on the same version: the protocol is 2627; cs153740 (Build): This runs on build 153740; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Welcome to MadDogs Gaming Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Welcome to MadDogs Gaming Server: European Rust servers, graded and Best community servers, graded. You can find it under these server-list filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does Welcome to MadDogs Gaming Server enforce, and what are its settings?
The name of Welcome to MadDogs Gaming Server gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Welcome to MadDogs Gaming Server runs which map?
Welcome to MadDogs Gaming Server runs a game-generated procedural map at size 3,000, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Welcome to MadDogs Gaming Server?
To connect, start Rust, press F1, and type client.connect 193.135.10.103:15198. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2627,EU,gmrust,cs153740,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2627
ProtocolTo get in, your game needs to be on the same version: the protocol is 2627.
cs153740
BuildThis runs on build 153740.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).