On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now5/ 2025% full
7-day average2peak 8
Rank#2,331top 10% · #903 in EU
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
12/ 100
F
A quiet classroom so far: 2 of 20 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,331 on player hours.
Uptimehours on the list, last 48
67/ 100
C+
Missed a few lessons: on the list 32 of the last 48 hours.
Performanceserver fps, last 48 hours
91/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
86/ 100
A−
Climbing fast: up 1,667 places this week.
A steady term.
Strongest in performance (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 12:54 UTC1d ago
–
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is A new Gameserver powered by Host-Unlimited.de?
In Europe, according to its own listing, sits A new Gameserver powered by Host-Unlimited.de, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 193.135.10.247:15060 is the address to use.
Is A new Gameserver powered by Host-Unlimited.de up, and how steady is its uptime?
Right now, A new Gameserver powered by Host-Unlimited.de is online. About 30 hours ago, it restarted, based on the uptime it reports. It was up 57% of the time over the last 7 full days, 96 of 168 hours. The first sighting by Rust Server Score was on 21 October 2026.
Is A new Gameserver powered by Host-Unlimited.de smooth to play on?
It never fell below 47 server fps in the last 48 hours, averaging 55. Buildings, deployables and everything else in the world added up to as many as 66,854 entities. Up to 2,665 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is A new Gameserver powered by Host-Unlimited.de on?
Rust network protocol 2635 and build 168909 on Linux is what A new Gameserver powered by Host-Unlimited.de runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does A new Gameserver powered by Host-Unlimited.de wipe, and how often?
A new Gameserver powered by Host-Unlimited.de has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 35 hours have passed since this world was made.
Player numbers
Where does A new Gameserver powered by Host-Unlimited.de sit among Rust servers?
Over the last seven days, A new Gameserver powered by Host-Unlimited.de has #2,331 for player hours, in the top 10% of all ranked servers and #903 in Europe.
Is A new Gameserver powered by Host-Unlimited.de a busy server?
A new Gameserver powered by Host-Unlimited.de is showing 5 players right now, with 20 slots in total. It peaked at 8 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 7 players.
Lists and filters
How should you read the tags on A new Gameserver powered by Host-Unlimited.de?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): Its slot count is 20; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; EU (Europe): In the server browser it appears under Europe are the tags A new Gameserver powered by Host-Unlimited.de publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A new Gameserver powered by Host-Unlimited.de?
Rust Server Score lists that include A new Gameserver powered by Host-Unlimited.de: European Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does A new Gameserver powered by Host-Unlimited.de enforce, and what are its settings?
The name of A new Gameserver powered by Host-Unlimited.de gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
A new Gameserver powered by Host-Unlimited.de runs which map?
A procedural map of size 3,500 and seed 18137461, generated by the game, is what A new Gameserver powered by Host-Unlimited.de runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to A new Gameserver powered by Host-Unlimited.de?
Enter client.connect 193.135.10.247:15060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersIts slot count is 20.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A); population is the one to work on (F).