On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average1peak 4
Rank#3,125top 14% · #1180 in EU
Last wipe28d agono schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 20 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,125 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
79/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 203 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
6d 17hThu 5 Nov, 19:00 UTCFW
34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:15 UTCFW28d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see devT0815 listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 193.135.10.247:15114.
Is devT0815 up, and how steady is its uptime?
Right now, devT0815 is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does devT0815 perform well?
It never fell below 32 server fps in the last 48 hours, averaging 47. At its peak, it held 99,825 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,827 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is devT0815 running?
You will find devT0815 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does devT0815 wipe, and how often?
Once a month, devT0815 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 7 hours.
What should you expect from wipe day on devT0815?
The average peak on its recent wipes was 4 players. 25 hours after the latest wipe began, the crowd hit its peak.
Population
Where does devT0815 sit among Rust servers?
In Europe, devT0815 is #1,180, and overall it is #3,125 on player hours over the last seven days, in the top 14% of all ranked servers.
Is devT0815 a busy server?
devT0815 is showing 0 players right now, with 20 slots in total. The seven-day average is 1 players, with a peak of 4. The busiest time in the last 48 hours was 18:00 UTC, with an average of 3 players.
Tags and filters
How should you read the tags on devT0815?
You'll see devT0815 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does devT0815 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count devT0815 among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is devT0815 set up, and what rules does it keep?
Nothing in the name of devT0815 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map devT0815 uses?
The game generates the procedural map on devT0815 at size 4,000 with seed 2019754195. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join devT0815?
Enter client.connect 193.135.10.247:15114 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).