Skip to the page
Every Rust server graded on real, live numbers. 65,727 players on the roll · 11,762 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 193.233.254.96:28115
Name of server

NNN-DEV-01

RegisterPresentOnline
Region–
Address193.233.254.96:28115
Last checked8m ago
Launch Rust and join
Overall grade

Working towards

48 out of 100, the average of 5 subjects

On the class lists: F (36), with population over 48 hours and no performance mark.

Players now 0/ 20 0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 174 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 17/ 100 Lost ground: down 10,114 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
513 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
380 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
49 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
49 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
54 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
167 / 200

Quick answers

from the figures on this page

About the server

Where in the world is NNN-DEV-01?

You'll find no region listed by NNN-DEV-01. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 193.233.254.96:28115.

How dependable is NNN-DEV-01, and is it online at the moment?

Right now, NNN-DEV-01 is online. The uptime it reports puts the last restart at about 3 days 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Is NNN-DEV-01 smooth to play on?

It averaged 174 server fps over the last 48 hours, with a low of 110. Buildings, deployables and everything else in the world added up to as many as 19,789 entities. Memory use reached up to 1,323 MB. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is NNN-DEV-01 on?

The server NNN-DEV-01 is on Rust network protocol 2634 and build 166494 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does NNN-DEV-01 wipe, and how often?

NNN-DEV-01 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 6 hours.

What happens on NNN-DEV-01 when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began.

Player numbers

Where does NNN-DEV-01 place in the wider field of Rust servers?

Over the last seven days, NNN-DEV-01 has #15,318 for player hours, in the top 69% of all ranked servers.

What does the population on NNN-DEV-01 look like?

With 20 slots available, NNN-DEV-01 currently has 0 players. Over the past seven days, the average player count was 0.

Tags and filters

What do NNN-DEV-01's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): Its slot count is 20; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags NNN-DEV-01 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature NNN-DEV-01?

Rust Server Score lists that include NNN-DEV-01: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

What settings and rules apply on NNN-DEV-01?

You will find no gather rate in the name of NNN-DEV-01. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on NNN-DEV-01?

The game generates the procedural map on NNN-DEV-01 at size 2,000 with seed 197777. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto NNN-DEV-01?

To connect, start Rust, press F1, and type client.connect 193.233.254.96:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp20
Max players Its slot count is 20.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.