No wipesresets15 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WWWWWW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 07:09 UTC23h ago
–
–
–
0
Tue 27 Oct, 19:09 UTC1d ago
–
–
–
0
Tue 27 Oct, 07:09 UTC1d ago
–
–
–
0
Mon 26 Oct, 19:09 UTC2d ago
–
–
–
0
Mon 26 Oct, 19:04 UTC2d ago
–
–
–
0
Mon 26 Oct, 07:09 UTC2d ago
–
–
–
0
Sun 25 Oct, 19:09 UTC3d ago
–
–
–
0
Sun 25 Oct, 19:04 UTC3d ago
–
–
–
0
Sun 25 Oct, 07:09 UTC3d ago
–
–
–
0
Sun 25 Oct, 07:04 UTC3d ago
–
–
–
0
Sat 24 Oct, 07:09 UTC4d ago
–
–
–
0
Fri 23 Oct, 19:09 UTC5d ago
–
–
–
0
Fri 23 Oct, 07:04 UTC5d ago
–
–
–
0
Thu 22 Oct, 19:09 UTC6d ago
–
–
–
0
Thu 22 Oct, 19:04 UTC6d ago
–
–
–
0
Wed 21 Oct, 19:08 UTC7d ago
–
–
–
0
Wed 21 Oct, 07:08 UTC7d ago
–
–
–
0
Wed 21 Oct, 07:04 UTC7d ago
–
–
–
0
Tue 20 Oct, 19:09 UTC8d ago
–
–
–
0
Tue 20 Oct, 07:08 UTC8d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Release smoke test: vanilla sit?
You'll find no region listed by Release smoke test: vanilla. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.147.90.150:28115.
Is Release smoke test: vanilla up, and how steady is its uptime?
The server is down: Release smoke test: vanilla is offline now, with the last sighting 23 hours ago. It was up 7% of the time over the last 7 full days, 11 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Release smoke test: vanilla on?
Rust network protocol 2635 and build 168909 on Linux is what Release smoke test: vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Release smoke test: vanilla wipe its map?
A fresh world arrives every few hours on Release smoke test: vanilla, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does Release smoke test: vanilla hold in the rankings?
In the top 69% of all ranked servers, Release smoke test: vanilla sits at #15,341 for player hours over the last seven days.
What does the population on Release smoke test: vanilla look like?
It has been 23 hours since Release smoke test: vanilla was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on Release smoke test: vanilla?
You'll see Release smoke test: vanilla tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Release smoke test: vanilla?
These Rust Server Score lists count Release smoke test: vanilla among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is Release smoke test: vanilla set up, and what rules does it keep?
You will find no gather rate in the name of Release smoke test: vanilla. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is not enabled.
How to join
What is the way to join Release smoke test: vanilla?
Enter client.connect 194.147.90.150:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
jp0
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).