On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,289top 69%
Last wipe1574d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
38/ 100
F
Needs to work on its frame rate: 23 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Test server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.242.10.242:28215.
How reliable is Test server, and is it up?
Right now, Test server is online. About 9 days 21 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Test server perform well?
It never fell below 7 server fps in the last 48 hours, averaging 23. At its peak, it held 3,427,084 entities, including buildings, deployables and all else in the world. At its highest, it used 56,091 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Test server sit?
The server Test server is on Rust network protocol 2348 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Test server wipe its map?
There are too few wipes on record for Test server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 1574 days 9 hours have passed since this world was made.
Player numbers
Where does Test server sit among Rust servers?
In the top 69% of all ranked servers, Test server sits at #15,289 for player hours over the last seven days.
Is Test server a busy server?
Right now, 0 players are on Test server, which has 100 slots. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on Test server?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; v2348 (Protocol): To get in, your game needs to be on the same version: the protocol is 2348; ptrak (Networking): This is RakNet: the network layer Rust normally uses; h3de62e32 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Test server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Test server?
These Rust Server Score lists count Test server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Server rules
What settings and rules apply on Test server?
Nothing in the name of Test server states a gather rate. It publishes no limit on group size. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Test server runs which map?
Test server runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Test server?
To connect, start Rust, press F1, and type client.connect 194.242.10.242:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,v2348,h3de62e32,stok,gmrust
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
v2348
ProtocolTo get in, your game needs to be on the same version: the protocol is 2348.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Other
h3de62e32
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).