On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 3
Rank#4,275top 19%
Last wipe14d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,275 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 132 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 423 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
··W····
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap12.4 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 5
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
12d 19hWed 11 Nov, 04:01 UTC
26d 19hWed 25 Nov, 04:01 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
40d 19hWed 9 Dec, 04:01 UTC
The first 48 hours of its last wipes
Wed 14 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 04:01 UTC15d ago
5
–
running
0
Thu 1 Oct, 18:10 UTCFW27d ago
6
halved by day 5
12.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUST Chill... leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.32.140.180:28015.
How dependable is RUST Chill..., and is it online at the moment?
You can join now: RUST Chill... is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RUST Chill... perform well?
It averaged 132 server fps over the last 48 hours, with a low of 106. At its peak, it held 97,739 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,756 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is RUST Chill... running?
Rust network protocol 2635 and build 168909 on Windows is what RUST Chill... runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does RUST Chill... reset?
The prediction follows its tag, because too few of RUST Chill...'s wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 14 days 23 hours. A fortnightly wipe schedule appears in its tags.
What happens on RUST Chill... when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. 34 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
What position does RUST Chill... hold in the rankings?
In the top 19% of all ranked servers, RUST Chill... sits at #4,275 for player hours over the last seven days.
Is RUST Chill... a busy server?
With 30 slots available, RUST Chill... currently has 0 players. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on RUST Chill...?
You'll see RUST Chill... tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Its slot count is 30; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUST Chill...?
These Rust Server Score lists count RUST Chill... among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on RUST Chill...?
Nothing in the name of RUST Chill... states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUST Chill...?
The game generates the procedural map on RUST Chill... at size 4,000 with seed 960395436. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join RUST Chill...?
Enter client.connect 194.32.140.180:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptsw,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersIts slot count is 30.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptsw
NetworkingThis server uses 'sw' as its network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).