A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,631 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
147 / 1000
Quick answers
from the figures on this page
Server facts
Where in the world is Pixel Rust 2x | Solo/Duo/Trio?
You'll find no region listed by Pixel Rust 2x | Solo/Duo/Trio. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.32.214.79:28015.
How reliable is Pixel Rust 2x | Solo/Duo/Trio, and is it up?
You cannot join now: Pixel Rust 2x | Solo/Duo/Trio is offline, last seen 24 hours ago. It was up 112 of 168 hours over the last 7 full days, which is 67% of the time. The first sighting by Rust Server Score was on 1 October 2026.
What Rust version is Pixel Rust 2x | Solo/Duo/Trio on?
Rust network protocol 2634 and build 166494 on Windows is what Pixel Rust 2x | Solo/Duo/Trio runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Pixel Rust 2x | Solo/Duo/Trio wipe, and how often?
Pixel Rust 2x | Solo/Duo/Trio has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 11 hours have passed since this world was made.
Population
What position does Pixel Rust 2x | Solo/Duo/Trio hold in the rankings?
Over the last seven days, Pixel Rust 2x | Solo/Duo/Trio has #15,338 for player hours, in the top 69% of all ranked servers.
What does the population on Pixel Rust 2x | Solo/Duo/Trio look like?
It has been 24 hours since Pixel Rust 2x | Solo/Duo/Trio was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Pixel Rust 2x | Solo/Duo/Trio?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Pixel Rust 2x | Solo/Duo/Trio publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Pixel Rust 2x | Solo/Duo/Trio appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Pixel Rust 2x | Solo/Duo/Trio: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
How is Pixel Rust 2x | Solo/Duo/Trio set up, and what rules does it keep?
Going by its name, Pixel Rust 2x | Solo/Duo/Trio runs 2x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Pixel Rust 2x | Solo/Duo/Trio?
The game generates the procedural map on Pixel Rust 2x | Solo/Duo/Trio at size 3,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Pixel Rust 2x | Solo/Duo/Trio?
To connect, start Rust, press F1, and type client.connect 194.32.214.79:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).