On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,341top 69%
Last wipe853d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 147 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 303 on average
141 / 150
Quick answers
from the figures on this page
Server facts
In what location does [EU] Play2Win 2X sit?
No region tag appears for [EU] Play2Win 2X, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.50.234.163:28015 is the address to use.
Is [EU] Play2Win 2X up, and how steady is its uptime?
The server is down: [EU] Play2Win 2X is offline now, with the last sighting 34 hours ago. About 2 days 20 hours ago, it restarted, based on the uptime it reports. It was up 42% of the time over the last 7 full days, 71 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Is [EU] Play2Win 2X smooth to play on?
It averaged 147 server fps over the last 48 hours, with a low of 124. Buildings, deployables and everything else in the world added up to as many as 124,667 entities. Memory use reached up to 2,736 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU] Play2Win 2X sit?
You will find [EU] Play2Win 2X on Rust network protocol 2548 and build 98779, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [EU] Play2Win 2X reset?
There are too few wipes on record for [EU] Play2Win 2X to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 853 days 10 hours.
Player numbers
What position does [EU] Play2Win 2X hold in the rankings?
In the top 69% of all ranked servers, [EU] Play2Win 2X sits at #15,341 for player hours over the last seven days.
How many players does [EU] Play2Win 2X usually have?
The last sighting of [EU] Play2Win 2X was 34 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
What do [EU] Play2Win 2X's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; v2548 (Protocol): To get in, your game needs to be on the same version: the protocol is 2548; cs98779 (Build): The game build is 98779; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [EU] Play2Win 2X publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU] Play2Win 2X?
These Rust Server Score lists count [EU] Play2Win 2X among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.
Map and rules
Which rules does [EU] Play2Win 2X enforce, and what are its settings?
Going by its name, [EU] Play2Win 2X runs 2x gather. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] Play2Win 2X uses?
The game generates the procedural map on [EU] Play2Win 2X at size 3,000 with seed 13825. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join [EU] Play2Win 2X?
To connect, start Rust, press F1, and type client.connect 194.50.234.163:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2548,gmrust,cs98779,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
v2548
ProtocolTo get in, your game needs to be on the same version: the protocol is 2548.
cs98779
BuildThe game build is 98779.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).