On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,946top 22%
Last wipe7d agono schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,946 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
11/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 1,216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held80%else halves by day 5
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
13d 19hThu 12 Nov, 09:05 UTC
20d 18hThu 19 Nov, 07:54 UTC
27d 17hThu 26 Nov, 06:43 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
41d 15hThu 10 Dec, 04:22 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 12:36 UTC7d ago
3
–
running
0
Thu 15 Oct, 13:47 UTC13d ago
3
✓ held half
7 days
0
Thu 8 Oct, 13:21 UTC20d ago
4
✓ held half
7 days
0
Thu 1 Oct, 18:24 UTCFW27d ago
6
halved by day 5
6.8 days
1
Thu 24 Sep, 08:28 UTC35d ago
6
✓ held half
7.4 days
0
Wed 16 Sep, 00:59 UTC43d ago
4
✓ held half
8.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Lucky Jump Random X5 (Kits, Skins) sit?
No region is published for Lucky Jump Random X5 (Kits, Skins). The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.54.88.44:27715 is the address to use.
Is Lucky Jump Random X5 (Kits, Skins) up, and how steady is its uptime?
Right now, Lucky Jump Random X5 (Kits, Skins) is online. About 3 days 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 15 September 2026.
Does Lucky Jump Random X5 (Kits, Skins) perform well?
It never fell below 5 server fps in the last 48 hours, averaging 6. At its peak, it held 77,411 entities, including buildings, deployables and all else in the world. Up to 3,489 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Lucky Jump Random X5 (Kits, Skins) running?
The server Lucky Jump Random X5 (Kits, Skins) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Lucky Jump Random X5 (Kits, Skins) reset?
Recent wipes on Lucky Jump Random X5 (Kits, Skins) have come about every 7 days. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 7 days.
What should you expect from wipe day on Lucky Jump Random X5 (Kits, Skins)?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 46 hours after it began. Half the peak held until the next wipe in 80% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player numbers
Where does Lucky Jump Random X5 (Kits, Skins) place in the wider field of Rust servers?
Over the last seven days, Lucky Jump Random X5 (Kits, Skins) has #4,946 for player hours, in the top 22% of all ranked servers.
What does the population on Lucky Jump Random X5 (Kits, Skins) look like?
Right now, 0 players are on Lucky Jump Random X5 (Kits, Skins), which has 100 slots. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on Lucky Jump Random X5 (Kits, Skins)?
You'll see Lucky Jump Random X5 (Kits, Skins) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Lucky Jump Random X5 (Kits, Skins)?
These Rust Server Score lists count Lucky Jump Random X5 (Kits, Skins) among them: 5x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 5x.
Rules and settings
Which rules does Lucky Jump Random X5 (Kits, Skins) enforce, and what are its settings?
The name of Lucky Jump Random X5 (Kits, Skins) points to a 5x gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Lucky Jump Random X5 (Kits, Skins) runs which map?
A procedural map of size 3,500 and seed 1317361404, generated by the game, is what Lucky Jump Random X5 (Kits, Skins) runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Lucky Jump Random X5 (Kits, Skins)?
To connect, start Rust, press F1, and type client.connect 194.54.88.44:27715. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).