On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,619top 48%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,619 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,288 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5
The first 48 hours of its last wipes
Tue 27 OctMon 26 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:52 UTC2d ago
1
–
running
0
Mon 26 Oct, 13:21 UTC3d ago
1
–
0.6 days
0
Wed 21 Oct, 16:00 UTC8d ago
2
halved by day 2
4.9 days
0
Tue 20 Oct, 23:05 UTC8d ago
2
–
0.7 days
0
Sat 17 Oct, 20:05 UTC12d ago
1
✓ held half
3.1 days
0
Sun 11 Oct, 14:17 UTC18d ago
2
halved by day 1
6.2 days
0
Sat 10 Oct, 20:22 UTC19d ago
2
–
0.7 days
0
Sat 10 Oct, 14:03 UTC19d ago
2
–
0.3 days
0
Fri 2 Oct, 06:01 UTC27d ago
1
halved by day 1
8.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Enardo - Development Server Test based in?
The name of [EU] Enardo - Development Server Test points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 194.69.160.140:25000.
How dependable is [EU] Enardo - Development Server Test, and is it online at the moment?
You can join now: [EU] Enardo - Development Server Test is online. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] Enardo - Development Server Test run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 32,084 entities, including buildings, deployables and all else in the world. Up to 2,331 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [EU] Enardo - Development Server Test on?
You will find [EU] Enardo - Development Server Test on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [EU] Enardo - Development Server Test wipe, and how often?
[EU] Enardo - Development Server Test wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 2 days 16 hours have passed since this world was made.
What should you expect from wipe day on [EU] Enardo - Development Server Test?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 13 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
Where does [EU] Enardo - Development Server Test place in the wider field of Rust servers?
Over the last seven days, [EU] Enardo - Development Server Test has #10,619 for player hours, in the top 48% of all ranked servers.
Is [EU] Enardo - Development Server Test a busy server?
[EU] Enardo - Development Server Test is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 00:00 UTC, with an average of 0 players.
Lists and filters
What is meant by the tags on [EU] Enardo - Development Server Test?
You'll see [EU] Enardo - Development Server Test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU] Enardo - Development Server Test?
Rust Server Score lists that include [EU] Enardo - Development Server Test: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is [EU] Enardo - Development Server Test set up, and what rules does it keep?
You will find no gather rate in the name of [EU] Enardo - Development Server Test. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [EU] Enardo - Development Server Test uses?
A procedural map of size 2,500 and seed 1337, generated by the game, is what [EU] Enardo - Development Server Test runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Enardo.gg Maps.
Getting in
How should you connect to [EU] Enardo - Development Server Test?
To connect, start Rust, press F1, and type client.connect 194.69.160.140:25000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://enardo.gg/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).