On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,310top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
35/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 18:05 UTC8d ago
0
–
running
0
Thu 1 Oct, 11:23 UTC28d ago
1+1 queue
halved by day 1
20.3 days
0
Thu 24 Sep, 15:06 UTC35d ago
1
halved by day 3
6.8 days
0
Wed 23 Sep, 23:38 UTC35d ago
1
–
0.6 days
0
Wed 23 Sep, 11:14 UTC36d ago
1
–
0.5 days
0
Thu 17 Sep, 11:38 UTC42d ago
1
halved by day 1
6 days
0
Wed 16 Sep, 13:21 UTC43d ago
1
–
0.9 days
0
Tue 15 Sep, 13:40 UTC44d ago
1
–
1 days
0
Mon 14 Sep, 07:05 UTC45d ago
1
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Xeo, whose region code is uk1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.69.160.15:28031.
How reliable is Xeo, and is it up?
Right now, Xeo is online. The uptime it reports puts the last restart at about 2 days 23 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Xeo smooth to play on?
It averaged 21 server fps over the last 48 hours, with a low of 21. At its peak, it held 131,000 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,281 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Xeo running?
You will find Xeo on Rust network protocol 2635 and build 169205, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Xeo reset?
Xeo wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 8 days have passed since this world was made.
What happens on Xeo when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
What position does Xeo hold in the rankings?
Over the last seven days, Xeo has #15,310 for player hours, in the top 69% of all ranked servers.
How many players does Xeo usually have?
Right now, 0 players are on Xeo. A seven-day average of 0 players applies here.
Tags
What do Xeo's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169205 (Build): This runs on build 169205; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): It is filed under the region code uk1 are the tags Xeo publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Xeo appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Xeo: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on Xeo?
Nothing in the name of Xeo states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Xeo uses?
Xeo runs a game-generated procedural map at size 4,750, seed 62131. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Xeo?
Enter client.connect 194.69.160.15:28031 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$ruk1,v2635,gmrust,cs169205,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169205
BuildThis runs on build 169205.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeIt is filed under the region code uk1.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).