Working its way up from the back of the class: #13,060 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,678 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 04:55 UTC13d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 303 on average
34 / 50
Quick answers
from the figures on this page
Server details
In what location does RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX sit?
You'll find RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX in Europe, tagged EU, with region code uk1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.69.160.15:28035.
Is RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX up, and how steady is its uptime?
You cannot join now: RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX is offline, last seen 8 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX sit?
Rust network protocol 2634 and build 167781 on Linux is what RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX wipe, and how often?
RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 13 days 2 hours.
What should you expect from wipe day on RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX?
The average peak on its recent wipes was 1 players. 26 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX place in the wider field of Rust servers?
Over the last seven days, RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX has #13,060 for player hours, in the top 59% of all ranked servers and #2,431 in Europe.
What does the population on RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX look like?
It has been 8 days 19 hours since RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX?
You'll see RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX?
Rust Server Score lists that include RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX enforce, and what are its settings?
RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX runs which map?
The game generates the procedural map on RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX at size 3,500 with seed 1202742208. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to RUSTZONE.NET EU 2X | Solo/Duo/Trio/Quad | WIPED XX?
Enter client.connect 194.69.160.15:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/WCp7TtFE5v.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2634,^v,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ruk1
Region codeRegion code: uk1.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.