On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#4,759top 21% · #809 in NA
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,759 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 255 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 2
The first 48 hours of its last wipes
Sat 17 OctMon 12 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 03:07 UTC12d ago
3
–
running
0
Mon 12 Oct, 22:30 UTC17d ago
2
✓ held half
4.2 days
0
Fri 2 Oct, 06:10 UTC27d ago
5
halved by day 3
10.7 days
0
Thu 1 Oct, 15:51 UTC28d ago
1
–
0.6 days
0
Sun 27 Sep, 14:33 UTC32d ago
1
halved by day 1
4.1 days
0
Sat 26 Sep, 20:53 UTC33d ago
2
–
0.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Server hosted by Physgun.com?
You'll find Server hosted by Physgun.com in North America, tagged NA, with region code uk1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 194.69.160.15:28099 is the address to use.
Is Server hosted by Physgun.com up, and how steady is its uptime?
Right now, Server hosted by Physgun.com is online. About 27 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Server hosted by Physgun.com run?
It averaged 60 server fps over the last 48 hours, with a low of 60. Up to 504 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,484 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Server hosted by Physgun.com on?
Rust network protocol 2635 and build 168909 on Linux is what Server hosted by Physgun.com runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Server hosted by Physgun.com wipe its map?
No next wipe can be predicted for Server hosted by Physgun.com, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 12 days 20 hours have passed since this world was made.
What happens on Server hosted by Physgun.com when wipe day arrives?
Recent wipes have peaked at 3 players on average. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does Server hosted by Physgun.com hold in the rankings?
Over the last seven days, Server hosted by Physgun.com has #4,759 for player hours, in the top 21% of all ranked servers and #809 in North America.
Is Server hosted by Physgun.com a busy server?
With 100 slots available, Server hosted by Physgun.com currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on Server hosted by Physgun.com?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): It is filed under the region code uk1; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags Server hosted by Physgun.com publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Server hosted by Physgun.com?
These Rust Server Score lists count Server hosted by Physgun.com among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Server hosted by Physgun.com set up, and what rules does it keep?
The name of Server hosted by Physgun.com gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on Server hosted by Physgun.com?
A procedural map of size 1,500 and seed 1337, generated by the game, is what Server hosted by Physgun.com runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Server hosted by Physgun.com?
To connect, start Rust, press F1, and type client.connect 194.69.160.15:28099. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ruk1
Region codeIt is filed under the region code uk1.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).