On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#12,794top 57% · #1395 in NA
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,794 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 190 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 16 OctSat 10 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 09:06 UTC12d ago
1
–
running
0
Sat 10 Oct, 08:37 UTC18d ago
1
halved by day 1
6 days
0
Sun 27 Sep, 07:57 UTC32d ago
1
halved by day 1
13 days
0
Tue 22 Sep, 20:13 UTC36d ago
1
halved by day 1
4.5 days
1
Thu 17 Sep, 16:20 UTC41d ago
1
halved by day 2
5.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code uk1, Sven's Staging says it is in North America and shows the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.69.160.95:28027.
Is Sven's Staging up, and how steady is its uptime?
You can join now: Sven's Staging is online. About 13 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Sven's Staging run?
It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 81,000 entities. At its highest, it used 2,841 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Sven's Staging running?
The server Sven's Staging is on Rust network protocol 2635 and build 169528 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Sven's Staging reset?
No next wipe can be predicted for Sven's Staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 days 22 hours.
What happens on Sven's Staging when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 13 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does Sven's Staging sit among Rust servers?
In North America, Sven's Staging is #1,395, and overall it is #12,794 on player hours over the last seven days, in the top 57% of all ranked servers.
Is Sven's Staging a busy server?
Sven's Staging is showing 0 players right now, with 10 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 16:00 UTC, with 0 players.
Tags
What do Sven's Staging's tags stand for?
The game's browser takes its cue from the tags Sven's Staging has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169528 (Build): This runs on build 169528; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): It is filed under the region code uk1; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Sven's Staging?
These Rust Server Score lists count Sven's Staging among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Sven's Staging set up, and what rules does it keep?
Nothing in the name of Sven's Staging states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Sven's Staging runs which map?
Sven's Staging runs a game-generated procedural map at size 3,750, seed 53252342. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Sven's Staging?
To connect, start Rust, press F1, and type client.connect 194.69.160.95:28027. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$ruk1,v2635,^z,^y,^v,NA,gmrust,cs169528,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169528
BuildThis runs on build 169528.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$ruk1
Region codeIt is filed under the region code uk1.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).