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Every Rust server graded on real, live numbers. 80,805 players on the roll · 11,809 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 194.69.160.95:28055
Name of server

survivor

RegisterAbsentOffline
RegionNA · uk1
Address194.69.160.95:28055
Last checked5h ago
vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 5 subjects

On the class lists: F (23), with population over 48 hours and no performance mark.

Players now 1/ 100 1% full
7-day average1peak 1
Rank#12,449top 56% · #1383 in NA
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours 44/ 100 Working its way up from the back of the class: #12,449 on player hours.
Uptimehours on the list, last 48 2/ 100 Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 1,012 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 14:31 UTC22d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 39 on average
32 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 28 on average
29 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
10 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
14 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
16 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
13 / 90

Quick answers

from the figures on this page

Server details

Where in the world is survivor?

The NA tag places survivor in North America, and the region code is uk1. Rust Server Score takes the server's word for its location and does not trace the hardware. 194.69.160.95:28055 is the address to use.

Is survivor up, and how steady is its uptime?

You cannot join now: survivor is offline, last seen 5 hours ago. The uptime it reports puts the last restart at about 8 minutes ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Does survivor perform well?

It never fell below 60 server fps in the last 48 hours, averaging 60. At its peak, it held 124,706 entities, including buildings, deployables and all else in the world. At its highest, it used 3,447 MB of memory. Players feel lag when fps drops and entities pile up.

On what Rust version does survivor sit?

You will find survivor on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does survivor wipe, and how often?

There are too few wipes on record for survivor to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 22 days 5 hours.

What happens on survivor when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does survivor sit among Rust servers?

Over the last seven days, survivor has #12,449 for player hours, in the top 56% of all ranked servers and #1,383 in North America.

What does the population on survivor look like?

The last sighting of survivor was 5 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 15:00 UTC, with 0 players.

Tags

How should you read the tags on survivor?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): uk1 is the region code this server uses; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags survivor publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show survivor?

These Rust Server Score lists count survivor among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

How is survivor set up, and what rules does it keep?

The name of survivor gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.

Which map is in play on survivor?

A procedural map of size 4,500 and seed 1445681610, generated by the game, is what survivor runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to survivor?

To connect, start Rust, press F1, and type client.connect 194.69.160.95:28055. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$ruk1
Region code uk1 is the region code this server uses.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.