Working its way up from the back of the class: #16,822 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,236 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is WarCats - King of the Hill Server?
The EU tag places WarCats - King of the Hill Server in Europe, and the region code is uk1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.69.160.95:28067 is the address to use.
How dependable is WarCats - King of the Hill Server, and is it online at the moment?
At this moment, WarCats - King of the Hill Server is offline; the last time it was seen was 28 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is WarCats - King of the Hill Server on?
Rust network protocol 2632 and build 162434 on Linux is what WarCats - King of the Hill Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does WarCats - King of the Hill Server reset?
WarCats - King of the Hill Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 59 days 22 hours.
Player count
Where does WarCats - King of the Hill Server sit among Rust servers?
Over the last seven days, WarCats - King of the Hill Server has #16,822 for player hours, in the top 70% of all ranked servers and #2,566 in Europe.
Is WarCats - King of the Hill Server a busy server?
It has been 28 days 2 hours since WarCats - King of the Hill Server was last seen, and it is offline right now.
Tags and filters
How should you read the tags on WarCats - King of the Hill Server?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts34 (Group limit): No team may go above 34; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs162434 (Build): This runs on build 162434; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): It is filed under the region code uk1; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags WarCats - King of the Hill Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature WarCats - King of the Hill Server?
Rust Server Score lists that include WarCats - King of the Hill Server: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on WarCats - King of the Hill Server?
Nothing in the name of WarCats - King of the Hill Server states a gather rate. The limit for a group is 34 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map WarCats - King of the Hill Server uses?
The game generates the procedural map on WarCats - King of the Hill Server at size 6,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How do you get onto WarCats - King of the Hill Server?
Enter client.connect 194.69.160.95:28067 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/bh7Mv3daYB.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2632,EU,gmrust,cs162434,ts34,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts34
Group limitNo team may go above 34.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs162434
BuildThis runs on build 162434.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ruk1
Region codeIt is filed under the region code uk1.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).