Working its way up from the back of the class: #16,320 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 536 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 302 on average
45 / 50
Quick answers
from the figures on this page
About the server
Where in the world is Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass?
With region code uk1, Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass says it is in Europe and shows the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 194.69.160.95:28079.
Is Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass up, and how steady is its uptime?
The server is down: Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass is offline now, with the last sighting 33 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass on?
You will find Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass wipe, and how often?
The record holds too few of Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 55 days 1 hours have passed since this world was made.
Population
Where does Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass place in the wider field of Rust servers?
Over the last seven days, Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass has #16,320 for player hours, in the top 71% of all ranked servers and #2,561 in Europe.
What does the population on Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass look like?
The last sighting of Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass was 33 days 12 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^r (Roleplay): You play a role on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe are the tags Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass?
Rust Server Score lists that include Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Server rules
Which rules does Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass enforce, and what are its settings?
The name of Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass points to a 2x gather rate. With no change from the game default, groups take up to 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass?
A procedural map of size 4,000 and seed 1337, generated by the game, is what Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to Bullpen Gaming #1 | Custom Map | 2x | Leaderboard |Battlepass?
To connect, start Rust, press F1, and type client.connect 194.69.160.95:28079. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://bullpen-gaming.tebex.io/.
Server tags
what each one means
Published asmp150,ptrak,$ruk1,v2633,^z,^y,^v,^r,EU,gmrust,cs165217,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeRegion code: uk1.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^r
RoleplayYou play a role on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).