On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 2
Rank#5,405top 24%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,405 on player hours.
Uptimehours on the list, last 48
83/ 100
B+
Missed a few lessons: on the list 40 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,792 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 18:32 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [RU] RAMBA Server Rust #1 sit?
The name of [RU] RAMBA Server Rust #1 points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 195.138.232.82:28015 is the address to use.
How reliable is [RU] RAMBA Server Rust #1, and is it up?
You can join now: [RU] RAMBA Server Rust #1 is online. According to its reported uptime, the last restart was about 31 hours ago. It was up 82% of the time over the last 7 full days, 138 of 168 hours. On 24 September 2026, Rust Server Score saw it for the first time.
Is [RU] RAMBA Server Rust #1 smooth to play on?
It averaged 113 server fps over the last 48 hours, with a low of 63. Up to 49,717 entities were in the world, covering buildings, deployables and the rest. Up to 2,821 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [RU] RAMBA Server Rust #1 on?
Rust network protocol 2635 and build 168909 on Linux is what [RU] RAMBA Server Rust #1 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [RU] RAMBA Server Rust #1 wipe, and how often?
The record holds too few of [RU] RAMBA Server Rust #1's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days 5 hours.
What should you expect from wipe day on [RU] RAMBA Server Rust #1?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
What position does [RU] RAMBA Server Rust #1 hold in the rankings?
Over the last seven days, [RU] RAMBA Server Rust #1 has #5,405 for player hours, in the top 24% of all ranked servers.
Is [RU] RAMBA Server Rust #1 a busy server?
[RU] RAMBA Server Rust #1 is showing 0 players right now, with 200 slots in total. The seven-day average is 0 players, with a peak of 2.
Tags
What do [RU] RAMBA Server Rust #1's tags stand for?
You'll see [RU] RAMBA Server Rust #1 tagged with gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [RU] RAMBA Server Rust #1?
Rust Server Score lists that include [RU] RAMBA Server Rust #1: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on [RU] RAMBA Server Rust #1?
You will find no gather rate in the name of [RU] RAMBA Server Rust #1. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on [RU] RAMBA Server Rust #1?
[RU] RAMBA Server Rust #1 runs a game-generated procedural map at size 3,000, seed 1019002481. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [RU] RAMBA Server Rust #1?
Enter client.connect 195.138.232.82:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).