On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 5
Rank#3,077top 14%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,077 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
68/ 100
C+
Slows down under load at times: 41 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 850 places this week.
A fair term, with more to come.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 20:16 UTC25d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [RU] RAMBA Server Rust #2 Vanilla based in?
You won't find a region tag on [RU] RAMBA Server Rust #2 Vanilla, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 195.138.232.82:28018 is the address to use.
How dependable is [RU] RAMBA Server Rust #2 Vanilla, and is it online at the moment?
Right now, [RU] RAMBA Server Rust #2 Vanilla is online. About 41 hours ago, it restarted, based on the uptime it reports. It was up 96% of the time over the last 7 full days, 161 of 168 hours. On 24 September 2026, Rust Server Score saw it for the first time.
Is [RU] RAMBA Server Rust #2 Vanilla smooth to play on?
The average over the last 48 hours was 41 server fps, and it never went below 16. Up to 138,776 entities were in the world, covering buildings, deployables and the rest. Up to 4,027 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [RU] RAMBA Server Rust #2 Vanilla sit?
The server [RU] RAMBA Server Rust #2 Vanilla is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [RU] RAMBA Server Rust #2 Vanilla reset?
The record holds too few of [RU] RAMBA Server Rust #2 Vanilla's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 25 days 14 hours.
What happens on [RU] RAMBA Server Rust #2 Vanilla when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 40 hours into the latest wipe.
Player numbers
Where does [RU] RAMBA Server Rust #2 Vanilla place in the wider field of Rust servers?
Over the last seven days, [RU] RAMBA Server Rust #2 Vanilla has #3,077 for player hours, in the top 14% of all ranked servers.
Is [RU] RAMBA Server Rust #2 Vanilla a busy server?
With 200 slots available, [RU] RAMBA Server Rust #2 Vanilla currently has 0 players. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 3 players.
Tags
What is meant by the tags on [RU] RAMBA Server Rust #2 Vanilla?
You'll see [RU] RAMBA Server Rust #2 Vanilla tagged with gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [RU] RAMBA Server Rust #2 Vanilla appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU] RAMBA Server Rust #2 Vanilla among them: European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does [RU] RAMBA Server Rust #2 Vanilla enforce, and what are its settings?
Nothing in the name of [RU] RAMBA Server Rust #2 Vanilla states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
[RU] RAMBA Server Rust #2 Vanilla runs which map?
A procedural map of size 5,000 and seed 1337337184, generated by the game, is what [RU] RAMBA Server Rust #2 Vanilla runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [RU] RAMBA Server Rust #2 Vanilla?
Enter client.connect 195.138.232.82:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max players200 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A−); population is the one to work on (F).